public Ammo(GameScreen gameScreen, WeaponWithAmmo owner, float maxHealth, GameTime gameTime, double lifeTime) : base(gameScreen, maxHealth, 0d) { _owner = owner; _spawnTime = gameTime.TotalRealTime.TotalSeconds; _lifeTime = lifeTime; }
public Bullet(Screens.GameScreen gameScreen, WeaponWithAmmo owner, GameTime spawnTime, double lifeTime) : base(gameScreen, owner, 1f, spawnTime, lifeTime) { }
public RemoteMine(GameScreen gameScreen, WeaponWithAmmo owner, GameTime gametime, double lifeTime) : base(gameScreen, owner, 1f, gametime, lifeTime) { }