Esempio n. 1
0
 public Ammo(GameScreen gameScreen, WeaponWithAmmo owner, float maxHealth, 
                 GameTime gameTime, double lifeTime)
     : base(gameScreen, maxHealth, 0d)
 {
     _owner = owner;
         _spawnTime = gameTime.TotalRealTime.TotalSeconds;
         _lifeTime = lifeTime;
 }
 public Bullet(Screens.GameScreen gameScreen, WeaponWithAmmo owner, GameTime spawnTime, double lifeTime)
     : base(gameScreen, owner, 1f, spawnTime, lifeTime)
 {
 }
 public RemoteMine(GameScreen gameScreen, WeaponWithAmmo owner, GameTime gametime, double lifeTime)
     : base(gameScreen, owner, 1f, gametime, lifeTime)
 {
 }