/// <summary>
 /// Opens storage inventory and display
 /// </summary>
 public virtual void OpenStorage()
 {
     InitializeStorageData();
     isOpen = true;
     if (!File.Exists(_saveFolderName + _saveFileExtension))
     {
         PopulateStorageInventory();
     }
     _storageInventory.LoadSavedInventory();
     storageInventoryDisplay.gameObject.SetActive(true);
     AddStorageDisplayToMainDisplay();
     SetupStorageDispaly();
     PlayOpenAnimation();
     storageInventoryDisplay.SetTargetInventory(_storageInventory);
     MMInventoryEvent.Trigger(MMInventoryEventType.Redraw, null, _storageInventory.name, null, 0, 0);
     _inputManager.ToggleInventory();
 }
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 /// <summary>
 /// Opens vendor inventory and display
 /// </summary>
 public virtual void OpenVendor()
 {
     InitializeVendor();
     _inputManager._inVendor = true;
     inventoryButtons.SetActive(false);
     isOpen = true;
     if (_itemDetails != null)
     {
         _itemDetails.vendorUI.SetActive(true);
     }
     UpdateVendorItemDisplay();
     if (!File.Exists(_saveFolderName + _saveFileExtension))
     {
         PopulateVendorInventory();
     }
     vendorInventory.LoadSavedInventory();
     vendorInventoryDisplay.gameObject.SetActive(true);
     SetupVendorDispaly();
     vendorInventoryDisplay.SetTargetInventory(vendorInventory);
     MMInventoryEvent.Trigger(MMInventoryEventType.Redraw, null, vendorInventory.name, null, 0, 0);
     AddVendorDisplayToMainDisplay();
     _inputManager.ToggleInventory();
 }