Esempio n. 1
0
 /// <summary>
 /// Describes what happens when the game starts
 /// </summary>
 public void OnStartGame()
 {
     if (_localLobbyManager.IsReadyToPlay())
     {
         LoadingSceneManager.LoadScene(SceneName.text);
     }
 }
        /// <summary>
        /// Loads the level specified in the inspector
        /// </summary>
        /// <returns>The first level.</returns>
        protected virtual IEnumerator LoadFirstLevel()
        {
            yield return(new WaitForSeconds(_delayAfterClick));

            FaderManager.Instance.FaderOn(true, 1f);
            yield return(new WaitForSeconds(1f));

            LoadingSceneManager.LoadScene(FirstLevel);
        }
 /// <summary>
 /// Changes the current scene to the start screen.
 /// </summary>
 public virtual void ReturnToStartScreen()
 {
     LoadingSceneManager.LoadScene("StartScreen");
     // We destroy this persistent object
     Destroy(gameObject);
 }
Esempio n. 4
0
 /// <summary>
 /// Changes the current scene to the start screen.
 /// </summary>
 public virtual void ReturnToStartScreen()
 {
     _destroyInstance = true;
     LoadingSceneManager.LoadScene("StartScreen");
 }
 public virtual void OnOnlineGameAphexClick()
 {
     RemoveBackgroundGame();
     LoadingSceneManager.LoadScene(OnlineGameAphexSceneName);
 }
 public virtual void OnLocalGameClick()
 {
     RemoveBackgroundGame();
     LoadingSceneManager.LoadScene(LocalGameSceneName);
 }