/// <summary>
 /// Triggers a bloom shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
 {
     if (Active)
     {
         MMPaniniProjectionShakeEvent_URP.Trigger(ShakeDistance, Duration, RemapDistanceZero, RemapDistanceOne, RelativeDistance, attenuation, Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake);
     }
 }
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 /// <summary>
 /// On stop we stop our transition
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
 {
     base.CustomStopFeedback(position, feedbacksIntensity);
     if (Active)
     {
         MMPaniniProjectionShakeEvent_URP.Trigger(ShakeDistance, FeedbackDuration, RemapDistanceZero, RemapDistanceOne, RelativeDistance, channel: Channel, stop: true);
     }
 }
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 /// <summary>
 /// Triggers a bloom shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
 {
     if (Active)
     {
         float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;
         MMPaniniProjectionShakeEvent_URP.Trigger(ShakeDistance, FeedbackDuration, RemapDistanceZero, RemapDistanceOne, RelativeDistance, intensityMultiplier, Channel,
                                                  ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, Timing.TimescaleMode);
     }
 }
        /// <summary>
        /// On stop we stop our transition
        /// </summary>
        /// <param name="position"></param>
        /// <param name="feedbacksIntensity"></param>
        protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
        {
            if (!Active || !FeedbackTypeAuthorized)
            {
                return;
            }
            base.CustomStopFeedback(position, feedbacksIntensity);

            MMPaniniProjectionShakeEvent_URP.Trigger(ShakeDistance, FeedbackDuration, RemapDistanceZero, RemapDistanceOne, RelativeDistance, channel: Channel, stop: true);
        }
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 /// <summary>
 /// Stops listening for events
 /// </summary>
 public override void StopListening()
 {
     base.StopListening();
     MMPaniniProjectionShakeEvent_URP.Unregister(OnPaniniProjectionShakeEvent);
 }