Esempio n. 1
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 /// <summary>
 /// Triggers a color adjustments shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
 {
     if (Active)
     {
         float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;
         MMChannelMixerShakeEvent_HDRP.Trigger(ShakeRed, RemapRedZero, RemapRedOne,
                                               ShakeGreen, RemapGreenZero, RemapGreenOne,
                                               ShakeBlue, RemapBlueZero, RemapBlueOne,
                                               FeedbackDuration,
                                               RelativeIntensity, intensityMultiplier, Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, Timing.TimescaleMode);
     }
 }
Esempio n. 2
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 /// <summary>
 /// On stop we stop our transition
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
 {
     base.CustomStopFeedback(position, feedbacksIntensity);
     if (Active)
     {
         MMChannelMixerShakeEvent_HDRP.Trigger(ShakeRed, RemapRedZero, RemapRedOne,
                                               ShakeGreen, RemapGreenZero, RemapGreenOne,
                                               ShakeBlue, RemapBlueZero, RemapBlueOne,
                                               FeedbackDuration,
                                               RelativeIntensity, channel: Channel, stop: true);
     }
 }
 /// <summary>
 /// Stops listening for events
 /// </summary>
 public override void StopListening()
 {
     base.StopListening();
     MMChannelMixerShakeEvent_HDRP.Unregister(OnMMChannelMixerShakeEvent);
 }