/// <summary>
        /// Adds a synctrack object (bpm or time signature) into the song.
        /// </summary>
        /// <param name="syncTrackObject">Item to add.</param>
        /// <param name="autoUpdate">Automatically update all read-only arrays?
        /// If set to false, you must manually call the updateArrays() method, but is useful when adding multiple objects as it increases performance dramatically.</param>
        public void Add(SyncTrack syncTrackObject, bool autoUpdate = true)
        {
            syncTrackObject.song = this;
            SongObjectHelper.Insert(syncTrackObject, _syncTrack);

            if (autoUpdate)
            {
                UpdateCache();
            }
        }
        /// <summary>
        /// Adds an event object (section or event) into the song.
        /// </summary>
        /// <param name="syncTrackObject">Item to add.</param>
        /// <param name="autoUpdate">Automatically update all read-only arrays?
        /// If set to false, you must manually call the updateArrays() method, but is useful when adding multiple objects as it increases performance dramatically.</param>
        public void Add(Event eventObject, bool autoUpdate = true)
        {
            eventObject.song = this;
            SongObjectHelper.Insert(eventObject, _events);

            if (autoUpdate)
            {
                UpdateCache();
            }
        }
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        /// <summary>
        /// Adds a chart object (note, starpower and/or chart event) into the chart.
        /// </summary>
        /// <param name="chartObject">The item to add</param>
        /// <param name="update">Automatically update all read-only arrays?
        /// If set to false, you must manually call the updateArrays() method, but is useful when adding multiple objects as it increases performance dramatically.</param>
        public int Add(ChartObject chartObject, bool update = true)
        {
            chartObject.chart = this;
            chartObject.song  = this._song;

            int pos = SongObjectHelper.Insert(chartObject, _chartObjects);

            if (update)
            {
                UpdateCache();
            }

            return(pos);
        }