public void fightTwo(Monster attackMonster, Monster defendingMonster)
        {
            Console.Write("\n");
            Console.Write("Attacker: " + attackMonster.getName() + ", Level: " + attackMonster.getlevel() + " Health: " + attackMonster.gethealth() + ", Stamina: " + attackMonster.getstamina() + ", Type: " + attackMonster.getType() + "\n");
            Console.Write("Defender: " + defendingMonster.getName() + ", Level: " + defendingMonster.getlevel() + " Health: " + defendingMonster.gethealth() + ", Stamina: " + defendingMonster.getstamina() + ", Type: " + defendingMonster.getType() + "\n");

            Move toBecastMove = getMoveFromConsole(attackMonster.getmoveList());

            castMove(attackMonster, toBecastMove, defendingMonster);
            if (defendingMonster.currentlyLiving() == true)
            {
                fightTwo(defendingMonster, attackMonster);
                Console.Write("other player's turn " + "\n");
            }
            else
            {
                Console.Write("Monster has died" + "\n");
            }
        }
        public void fightTwo(Monster attackMonster, Monster defendingMonster)
        {
            Console.Write("\n");
            Console.Write("Attacker: " + attackMonster.getName() + ", Level: " + attackMonster.getlevel() + " Health: " + attackMonster.gethealth() + ", Stamina: " + attackMonster.getstamina()+", Type: "+attackMonster.getType() + "\n");
            Console.Write("Defender: " + defendingMonster.getName() + ", Level: " + defendingMonster.getlevel() + " Health: " + defendingMonster.gethealth() + ", Stamina: " + defendingMonster.getstamina()+ ", Type: "+defendingMonster.getType() + "\n");

            Move toBecastMove = getMoveFromConsole(attackMonster.getmoveList());
            castMove(attackMonster, toBecastMove, defendingMonster);
            if (defendingMonster.currentlyLiving() == true)
            {

                fightTwo(defendingMonster, attackMonster);
                Console.Write("other player's turn " + "\n");
            }
            else
            {
                Console.Write("Monster has died" + "\n");

            }
        }