public void activate(TurretBase turBase, int i) { activeTurr = turBase; if (i == 0) //base does not have turret { active = true; newTurr = true; Utilities.softPaused = true; } else //base does have turret { newTurr = false; active = true; Utilities.softPaused = true; } modelManager.changeVisible(-1); }
public void changeColor(TurretBase.TurretType type, Game1 game) { switch((int)type) { default: //none col = Color.Aqua; break; case 1: col = Color.Red; break; case 2: col = Color.Orange; break; case 3: col = Color.SeaGreen; break; } game.GraphicsDevice.SetRenderTarget(rTarg); sb.Begin(); sb.Draw(TextureManager.pureWhite, Vector2.Zero, col); sb.End(); game.GraphicsDevice.SetRenderTarget(null); }
public void setBase(TurretBase turBase) { activeTurr = turBase; }