public SendChangedMessage ( GameClient client, uint actorID ) : void | ||
client | GameClient | the client we send it to |
actorID | uint | the actor this attribs belong to |
return | void |
public SendChangedMessage ( GameClient client, uint actorID ) : void | ||
client | GameClient | the client we send it to |
actorID | uint | the actor this attribs belong to |
return | void |