public override void Resolve(RubikCube from, RubikCube to) // From: Generalmente mastercube To: Obtener un cubo que contemple el modelo recibido { this.init(); RubikCube WorkingCube = from.Clone(); if (!to.Equals(from)) { this.startProcess(() => _resolve(from, to)); } else { this.cubeMatch = from.Clone(); } }
public override void Resolve(RubikCube from, RubikCube to) // From: Generalmente mastercube To: Obtener un cubo que contemple el modelo recibido { this.init(to); if (!to.Equals(from)) { ProcessParms parms = null; // Load all axis parms = new ProcessParms(from, 0, 9, new ArrayList()); fillCubeAux(parms); } else { this.cubeMatch = from.Clone(); } }