public static Point Generate(Boundaries boundX, Boundaries boundY)
        {
            double x = UniformDistribution.GetNum(boundX);
            double y = UniformDistribution.GetNum(boundY);

            return(new Point(x, y));
        }
Esempio n. 2
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 public Semicircle(Point b, Point d)
 {
     Center = new Point(d.X, b.Y);
     R      = d.Y - b.Y;
     Area   = 0.5 * Math.PI * R * R;
     boundX = new Boundaries(Center.X, Center.X + R);
     boundY = new Boundaries(d.Y - 2 * R, d.Y);
 }
        public Rectangle(Point b, Point d)
        {
            var triangle = new Triangle(b, d);

            Width  = triangle.Base;
            Length = triangle.Height + triangle.Base / 2;
            Area   = Length * Width;
            boundX = new Boundaries(b.X, b.X + Length);
            boundY = new Boundaries(d.Y - triangle.Base, d.Y);
        }
        public Triangle(Point b, Point d)
        {
            Base   = 2 * (d.Y - b.Y);
            Height = d.X - b.X;
            Area   = 0.5 * Base * Height;

            this.b = b;
            this.d = d;
            this.e = new Point(d.X, d.Y - Base);

            boundX = new Boundaries(b.X, d.X);
            boundY = new Boundaries(d.Y - Base, d.Y);
        }
 private bool IsBetween(Boundaries boundaries, double num)
 => num >= boundaries.Min && num < boundaries.Max;
Esempio n. 6
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        public static double GetNum(Boundaries boundaries)
        {
            var random = new Random();

            return(random.NextDouble() * boundaries.Length + boundaries.Min);
        }