public static void doTurn(Player p) { Console.WriteLine("--------------------------------"); Console.WriteLine(p.ShowName()); Console.WriteLine(""); if (p.getMonopolies().Count != 0) { bool checkForHouses = true; while (checkForHouses) { Console.WriteLine("Would you like to buy a house?"); string houseAnswer = Console.ReadLine(); switch (houseAnswer) { case "no": case "NO": case "No": case "n": case "N": checkForHouses = false; break; case "yes": case "YES": case "Yes": case "y": case "Y": bool checkForMonopolyColor = true; while (checkForMonopolyColor) { Console.WriteLine("Which monopoly would you like to buy a house on?"); foreach (string color in p.getMonopolies()) { Console.WriteLine(color); } string colorAnswer = Console.ReadLine(); foreach (string color in p.getMonopolies()) { if (colorAnswer == color) { checkForMonopolyColor = false; bool propertyAnswerCheck = true; while (propertyAnswerCheck) { Console.WriteLine("Which property would you like to buy a house on?"); foreach (Space s in Spaces) { if (s.GetColor() == color) { Console.WriteLine(s.getName()); } } string propertyAnswer = Console.ReadLine(); foreach (string name in p.getProperties()) { if (propertyAnswer == name) { propertyAnswerCheck = false; p.BuyHouse(); foreach (Space s in Spaces) { if (s.getName() == propertyAnswer) { s.addHouse(); } } } } } } } } break; } // if (houseAnswer == "no") // { // checkForHouses = false; // } // else if (houseAnswer == "yes") // { // bool checkForMonopolyColor = true; // while (checkForMonopolyColor) // { // Console.WriteLine("Which monopoly would you like to buy a house on?"); // foreach (string color in p.getMonopolies()) // { // Console.WriteLine(color); // } // string colorAnswer = Console.ReadLine(); // foreach (string color in p.getMonopolies()) // { // if (colorAnswer == color) // { // checkForMonopolyColor = false; // bool propertyAnswerCheck = true; // while (propertyAnswerCheck) // { // Console.WriteLine("Which property would you like to buy a house on?"); // foreach (Space s in Spaces) // { // if (s.GetColor() == color) // { // Console.WriteLine(s.getName()); // } // } // string propertyAnswer = Console.ReadLine(); // foreach (string name in p.getProperties()) // { // if (propertyAnswer == name) // { // propertyAnswerCheck = false; // p.BuyHouse(); // foreach (Space s in Spaces) // { // if (s.getName() == propertyAnswer) // { // s.addHouse(); // } // } // } // } // } // } // } // } // } } } p.RollDice(); int test = p.getPosition(); string potentialNewOwner = "blank"; foreach (Space s in Spaces) { if (test == s.getPosition()) { s.showData(); if ((s.getType() == "Property" || s.getType() == "Utility") && s.CheckOwned() == false) { bool insideProperty = true; while (insideProperty) { Console.WriteLine("***********************"); Console.WriteLine("Do you want to buy this? yes or no"); string userInput = Console.ReadLine(); // if(userInput == "yes"){ // p.BuySpace(s.getName(), s.getPrice()); // s.updateOwner(p.ShowName()); // insideProperty = false; // }else if(userInput == "no"){ // insideProperty = false; // } switch (userInput) { case "yes": case "YES": case "Yes": case "y": case "Y": p.BuySpace(s.getName(), s.getPrice()); s.updateOwner(p.ShowName()); insideProperty = false; break; case "no": case "NO": case "No": case "n": case "N": insideProperty = false; break; } CheckForMonopoly(s, p); } } else if ((s.getType() == "Property" || s.getType() == "Utility") && s.CheckOwned() == true) { p.PayRent(s.getRent()); string PlayerName = s.getOwner(); foreach (Player p1 in Players) { if (PlayerName == p1.ShowName()) { p1.getRent(s.getRent()); } } } else if (s.getType() == "OtherSpace") { s.performAction(p); } } potentialNewOwner = s.getOwner(); } if (p.getPlyrMoney() <= 0) { foreach (Player p1 in Players) { if (p1.ShowName() == potentialNewOwner) { p1.receiveProperty(p.transferOwner()); } } Players.Remove(p); } }