Esempio n. 1
0
        // CONSTRUCTOR:
        public GameStateManager(MonogameParty game)
        {
            this.game           = game;
            this.km             = new KeyboardManager();
            this.gameOptions    = new GameOptions();
            this.random         = new Random();
            this.debugMode      = false;
            this.clearAllStates = false;



            // Add the ** FIRST ** game states here:

            audioEngine = new S_AudioEngine(this, 0, 0);
            this.AddState(audioEngine, 0);

            State mainMenu = new S_MainMenu(this, 0, 0);

            this.AddState(mainMenu, 0);
            this.stateCount = 2;
        }
Esempio n. 2
0
 static void Main()
 {
     using (var game = new MonogameParty())
         game.Run();
 }