Esempio n. 1
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        // Draw:
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();

            sb.Draw(background, new Vector2(0, 0), Color.White);

            // Background Box
            Vector2 backgroundBox = new Vector2(MGP_Constants.SCREEN_MID_X - 300, MGP_Constants.SCREEN_MID_Y - 300);

            sb.Draw(this.parentManager.game.spr_messageBox, new Rectangle((int)backgroundBox.X, (int)backgroundBox.Y, 600, 600), new Color(0, 0, 128, 200));

            // Title
            String  title    = "Minigame Results";
            Vector2 titlePos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X + 300, backgroundBox.Y + 50), title, this.parentManager.game.ft_mainMenuFont);

            sb.DrawString(this.parentManager.game.ft_mainMenuFont, title, titlePos, Color.White);

            sb.End();

            // Player Result Entities
            for (int i = 0; i <= 3; i++)
            {
                entities[i].Draw(gameTime);
            }
        }
Esempio n. 2
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        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            // Draw Background:
            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();

            sb.Draw(this.parentManager.game.bg_titleScreen, new Vector2(xPos, yPos), Color.White);

            // Background Box
            Vector2 backgroundBox = new Vector2(50, 50);

            sb.Draw(this.parentManager.game.spr_messageBox, new Rectangle((int)backgroundBox.X, (int)backgroundBox.Y, 500, 150), new Color(0, 0, 128, 200));

            // Text
            Vector2 textPos = CenterString.getCenterStringVector(new Vector2(300, 125), text[textIndex], this.parentManager.game.ft_mainMenuFont);

            sb.DrawString(this.parentManager.game.ft_mainMenuFont, text[textIndex], textPos, Color.White);

            // Player Meeples
            for (int i = 0; i < 4; i++)
            {
                sb.Draw(gsm.gameOptions.players[i].meeple.sprite, new Rectangle((int)currMeeplePos[i].X, (int)currMeeplePos[i].Y, meepleWidth, meepleHeight), Color.White);
            }

            // Star
            sb.Draw(stars[starIndex], curStarPos, Color.White);

            sb.End();
        }
Esempio n. 3
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        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);


            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();

            // Draw the button instructions
            Texture2D moveControl    = parentManager.game.keys_move;
            Vector2   moveControlPos = new Vector2(MGP_Constants.SCREEN_MID_X - 250, 475);

            sb.Draw(moveControl, moveControlPos, Color.White);

            String  text      = "            ... Move Camera\n\n\nselect    ... Return";
            Vector2 smTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, 575), text, parentManager.game.ft_rollDice_lg);

            sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);

            sb.DrawString(parentManager.game.ft_rollDice_lg, text, smTextPos, Color.White);

            sb.End();
        }
Esempio n. 4
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        }     // end of update

        // Draw:
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();

            // Draw Background:
            sb.Draw(this.parentManager.game.bg_titleScreen, new Vector2(xPos, yPos), Color.White);

            // Draw Buttons
            Color tColor;

            for (int i = 0; i < numItems; i++)
            {
                // Cloud Background:
                sb.Draw(this.parentManager.game.spr_cloudIcon, new Rectangle((int)(items[i].xPos - (cloudWidth / 2)), (int)items[i].yPos - (cloudHeight / 2), cloudWidth, cloudHeight), Color.White);

                // Meeple
                sb.Draw(meeples[i].sprite, meeples[i].pos, Color.White);

                // Draw Text:
                if (i == currentMenuItem)
                {
                    tColor = Color.Blue;
                }
                // Color first character choice grey
                else if (players.Count == 1 && i == (int)players[0])
                {
                    tColor = Color.Gray;
                }
                else
                {
                    tColor = Color.Red;
                }
                Vector2 textPos = CenterString.getCenterStringVector(new Vector2(items[i].xPos, items[i].yPos), items[i].text, parentManager.game.ft_mainMenuFont);
                sb.DrawString(this.parentManager.game.ft_mainMenuFont, items[i].text, textPos, tColor);
            }

            // Background Box
            Vector2 backgroundBox = new Vector2(MGP_Constants.SCREEN_MID_X - 450, MGP_Constants.SCREEN_MID_Y + 150);

            sb.Draw(this.parentManager.game.spr_messageBox, new Rectangle((int)backgroundBox.X, (int)backgroundBox.Y, 900, 150), new Color(0, 0, 128, 150));

            // Description Text
            Vector2 textDesPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X + 450, backgroundBox.Y + 75), description, this.parentManager.game.ft_mainMenuFont);

            sb.DrawString(this.parentManager.game.ft_mainMenuFont, description, textDesPos, Color.White);

            // Glove
            sb.Draw(parentManager.game.spr_glove, glovePos, Color.White);

            // End drawing:
            sb.End();
        }
Esempio n. 5
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        // Draw:
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
            // Draw Background:
            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();
            if (transitionTimerOne < 60)
            {
                // Box 1 covering top half
                Vector2 boxOne = new Vector2(0, 0 - (transitionTimerOne * 12));
                sb.Draw(this.parentManager.game.confirmPlayerFade, new Rectangle((int)boxOne.X, (int)boxOne.Y, MGP_Constants.SCREEN_WIDTH, MGP_Constants.SCREEN_MID_Y), Color.White);

                // Box 2 covering bottom half
                Vector2 boxTwo = new Vector2(0, MGP_Constants.SCREEN_MID_Y + (transitionTimerOne * 12));
                sb.Draw(this.parentManager.game.confirmPlayerFade, new Rectangle((int)boxTwo.X, (int)boxTwo.Y, MGP_Constants.SCREEN_WIDTH, MGP_Constants.SCREEN_MID_Y), Color.White);
            }
            else
            {
                // draw text

                // Draw text for last 3 rounds
                string text = "";
                if (roundsLeft == 1)
                {
                    text = "LAST TURN";
                }
                else if (roundsLeft <= 3)
                {
                    text = "LAST" + roundsLeft.ToString() + " TURNS";
                }
                Vector2 boldTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y - 75), text, this.parentManager.game.ft_confirmPlayer_Bold);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_Bold, text, boldTextPos, Color.White);

                Vector2 textPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y - 75), text, this.parentManager.game.ft_confirmPlayer);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer, text, textPos, Color.Black);

                Vector2 sm_textPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y - 75), text, this.parentManager.game.ft_confirmPlayer_sm);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_sm, text, sm_textPos, Color.Gold);


                // Draw text for players name
                text        = playerName + " START";
                boldTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y), text, this.parentManager.game.ft_confirmPlayer_Bold);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_Bold, text, boldTextPos, Color.White);

                textPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y), text, this.parentManager.game.ft_confirmPlayer);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer, text, textPos, Color.Black);

                sm_textPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y), text, this.parentManager.game.ft_confirmPlayer_sm);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_sm, text, sm_textPos, Color.Gold);
            }

            sb.End();
        }// End Draw
Esempio n. 6
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        } // End update

        // Draw:
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();

            // Draw Background:
            sb.Draw(this.parentManager.game.bg_titleScreen, new Vector2(xPos, yPos), Color.White);

            // Draw Buttons
            Color tColor;
            int   i = 0;

            foreach (MenuItem item in items)
            {
                Vector2   pos      = new Vector2(item.xPos, item.yPos);
                Rectangle cloudPos = new Rectangle((int)item.xPos - cloudWidth / 2, (int)item.yPos - cloudHeight / 2, cloudWidth, cloudHeight);
                Vector2   textPos  = CenterString.getCenterStringVector(pos, item.text, this.parentManager.game.ft_mainMenuFont);

                // Cloud Background:
                sb.Draw(this.parentManager.game.spr_cloudIcon, cloudPos, Color.White);

                // Draw Text:
                if (i == currentMenuItem)
                {
                    tColor = Color.Blue;
                }
                else
                {
                    tColor = Color.Red;
                }
                sb.DrawString(this.parentManager.game.ft_mainMenuFont, item.text, textPos, tColor);

                i++;
            }

            // Background Box
            Vector2 backgroundBox = new Vector2(MGP_Constants.SCREEN_MID_X - 550, MGP_Constants.SCREEN_MID_Y + 150);

            sb.Draw(this.parentManager.game.spr_messageBox, new Rectangle((int)backgroundBox.X, (int)backgroundBox.Y, 1100, 150), new Color(0, 0, 128, 200));

            // Text
            Vector2 textDesPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X + 550, backgroundBox.Y + 75), description, this.parentManager.game.ft_mainMenuFont);

            sb.DrawString(this.parentManager.game.ft_mainMenuFont, description, textDesPos, Color.White);

            // Draw current selection hand
            sb.Draw(parentManager.game.spr_glove, glovePos, Color.White);

            // End drawing:
            sb.End();
        }
Esempio n. 7
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        public PauseItem(Vector2 initPos, string initText, SpriteFont sf, S_Pause.pauseOptions activeValue)
        {
            this.text = initText;

            // Recenter based on text:
            this.screenPos         = initPos;
            this.screenPosCentered = CenterString.getCenterStringVector(initPos, this.text, sf);

            this.activeValue = activeValue;
            this.font        = sf;
        }
Esempio n. 8
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        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            // Draw Background:
            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();


            // buying star
            if (startAnimation)
            {
                // Draw the star starting dead center then moving up
                Vector2 starPos = new Vector2(MGP_Constants.SCREEN_MID_X - 100, MGP_Constants.SCREEN_MID_Y - 100 - moveYPos);
                sb.Draw(this.parentManager.game.spr_star, new Rectangle((int)starPos.X, (int)starPos.Y, 200, 200), Color.White);


                // draw the coins below the star moving down
                Vector2 coinPos  = new Vector2(MGP_Constants.SCREEN_MID_X - 50, MGP_Constants.SCREEN_MID_Y + 35 + moveYPos);
                Vector2 coinText = coinPos + new Vector2(55, 0);     // Draw text to the right of object
                sb.Draw(this.parentManager.game.spr_coin, coinPos, Color.White);
                sb.DrawString(this.parentManager.game.ft_mainMenuFont, "- 20", coinText, Color.Red);
            }
            // print message
            else
            {
                Vector2 messageScreen = new Vector2(buyStarPrompt.xPos, buyStarPrompt.yPos);
                Vector2 textPos       = CenterString.getCenterStringVector(new Vector2(messageScreen.X + 300, messageScreen.Y + 75), buyStarPrompt.text, this.parentManager.game.ft_menuDescriptionFont);


                sb.Draw(this.parentManager.game.spr_messageBox, new Rectangle((int)messageScreen.X, (int)messageScreen.Y, 600, 150), new Color(0, 0, 128, 200));
                sb.DrawString(this.parentManager.game.ft_menuDescriptionFont, buyStarPrompt.text, textPos, Color.White);
            }

            // Draw instruction to press select
            if (parentManager.round.currPlayer.isHuman && !startAnimation)
            {
                string text = "Select ... Continue";

                Vector2 smTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, 675), text, parentManager.game.ft_rollDice_lg);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);

                sb.DrawString(parentManager.game.ft_rollDice_lg, text, smTextPos, Color.White);
            }



            sb.End();
        }
Esempio n. 9
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        // Draw:
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();

            // Background
            sb.Draw(background, new Vector2(0, 0), Color.White);

            // Background Box
            Vector2 backgroundBox = new Vector2(MGP_Constants.SCREEN_MID_X - boxWidth / 2, MGP_Constants.SCREEN_MID_Y - boxHeight / 2);

            sb.Draw(this.parentManager.game.spr_messageBox, new Rectangle((int)backgroundBox.X, (int)backgroundBox.Y, boxWidth, boxHeight), new Color(0, 0, 128, 200));

            // Text
            string text;

            if (shownInstructions)
            {
                text = gameControls;
                sb.Draw(moveControl, moveControlPos, Color.White);
                sb.Draw(confirmSelection, confirmSelectionPos, Color.White);
            }
            else
            {
                text = gameInstructions;
            }
            // Text
            Vector2 textDesPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y), text, this.parentManager.game.ft_mainMenuFont);

            sb.DrawString(this.parentManager.game.ft_mainMenuFont, text, new Vector2(textDesPos.X - 2, textDesPos.Y), Color.Black);
            sb.DrawString(this.parentManager.game.ft_mainMenuFont, text, new Vector2(textDesPos.X + 2, textDesPos.Y), Color.Black);
            sb.DrawString(this.parentManager.game.ft_mainMenuFont, text, new Vector2(textDesPos.X, textDesPos.Y - 2), Color.Black);
            sb.DrawString(this.parentManager.game.ft_mainMenuFont, text, new Vector2(textDesPos.X, textDesPos.Y + 2), Color.Black);
            sb.DrawString(this.parentManager.game.ft_mainMenuFont, text, textDesPos, Color.White);

            // Screen Instructions
            Vector2 smTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, 675), screenInstructions, parentManager.game.ft_rollDice_lg);

            sb.DrawString(parentManager.game.ft_rollDice_lg, screenInstructions, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, screenInstructions, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, screenInstructions, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, screenInstructions, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);

            sb.DrawString(parentManager.game.ft_rollDice_lg, screenInstructions, smTextPos, Color.White);


            sb.End();
        }
Esempio n. 10
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        } // end update

        // Draw:
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);


            SpriteBatch sb = this.parentManager.game.spriteBatch;


            sb.Begin();
            sb.Draw(this.parentManager.game.bg_chanceTime, new Vector2(xPos, yPos), Color.White);

            string  t            = "CHANCE TIME!";
            Vector2 boldTextPos  = CenterString.getCenterStringVector(TITLE_POS, t, this.parentManager.game.ft_confirmPlayer_Bold);
            Vector2 boldTextPosB = new Vector2(boldTextPos.X + 4, boldTextPos.Y + 4);

            sb.DrawString(this.parentManager.game.ft_confirmPlayer_Bold, t, boldTextPosB, Color.Black);
            sb.DrawString(this.parentManager.game.ft_confirmPlayer_Bold, t, boldTextPos, Color.White);

            if (finishTransition)
            {
                string  text        = "FINISHED!";
                Vector2 finishPos   = CenterString.getCenterStringVector(FINISH_POS, text, this.parentManager.game.ft_confirmPlayer_Bold);
                Vector2 finishPosB  = new Vector2(finishPos.X + 4, finishPos.Y + 4);
                Vector2 finishPosBB = new Vector2(finishPos.X + 8, finishPos.Y + 8);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_Bold, text, finishPosBB, Color.Black);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_Bold, text, finishPosB, Color.SaddleBrown);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_Bold, text, finishPos, Color.Yellow);
            }

            sb.End();


            // Draw Dice Entities:
            leftBlock.Draw(gameTime);
            middleBlock.Draw(gameTime);
            rightBlock.Draw(gameTime);


            // Draw meeples
            if (leftMeepleMove)
            {
                leftMeeple.Draw(gameTime);
            }

            if (rightMeepleMove)
            {
                rightMeeple.Draw(gameTime);
            }
        }
Esempio n. 11
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        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();

            // Key Input Sprite
            sb.Draw(this.parentManager.game.key_inputs, new Vector2(0, 0), Color.White);

            //  screen instructions
            string text = "Cancel...Go back";

            Vector2 smTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, 675), text, parentManager.game.ft_rollDice_lg);

            sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);

            sb.DrawString(parentManager.game.ft_rollDice_lg, text, smTextPos, Color.White);

            sb.End();
        }
Esempio n. 12
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        } // end update

        // Draw:
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            // Draw numbers on dice
            SpriteBatch sb = this.parentManager.game.spriteBatch;

            parentManager.boardGame.testDice.Draw(gameTime);
            sb.Begin();

            // Draw instructions
            if (currPlayer.isHuman)
            {
                string  text      = "Select...Hit Dice Block\nShift...Pause Game";
                Vector2 smTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, 600), text, parentManager.game.ft_rollDice_lg);

                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, smTextPos, Color.White);
            }
            sb.End();
        } // End draw
Esempio n. 13
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        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            // Draw Background:
            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();

            sb.Draw(this.parentManager.game.bg_titleScreen, new Vector2(xPos, yPos), Color.White);

            if (timer < maxTime)
            {
                string  text        = "AND THE WINNER IS...";
                Vector2 boldTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y - 75), text, this.parentManager.game.ft_confirmPlayer_Bold);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_Bold, text, boldTextPos, Color.White);

                Vector2 textPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y - 75), text, this.parentManager.game.ft_confirmPlayer);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer, text, textPos, Color.Black);

                Vector2 sm_textPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y - 75), text, this.parentManager.game.ft_confirmPlayer_sm);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_sm, text, sm_textPos, Color.Gold);
            }
            else
            {
                // Draw Star
                Vector2   starPos = new Vector2(MGP_Constants.SCREEN_MID_X - 150, MGP_Constants.SCREEN_MID_Y - 300);
                Texture2D star;
                if (timer % 30 < 6)
                {
                    star = gsm.game.spr_star1;
                }
                else if (timer % 30 >= 6 && timer % 30 < 12)
                {
                    star = gsm.game.spr_star2;
                }
                else if (timer % 30 >= 12 && timer % 30 < 18)
                {
                    star = gsm.game.spr_star3;
                }
                else if (timer % 30 >= 18 && timer % 30 < 24)
                {
                    star = gsm.game.spr_star4;
                }
                else
                {
                    star = gsm.game.spr_star5;
                }

                sb.Draw(star, starPos, Color.White);


                // Draw Player's name
                Vector2 namePos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y + 75), winner.type.ToString(), gsm.game.ft_confirmPlayer_Bold);
                sb.DrawString(gsm.game.ft_confirmPlayer_Bold, winner.type.ToString(), namePos, Color.White);

                Vector2 textPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y + 75), winner.type.ToString(), this.parentManager.game.ft_confirmPlayer);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer, winner.type.ToString(), textPos, Color.Black);

                Vector2 sm_textPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y + 75), winner.type.ToString(), this.parentManager.game.ft_confirmPlayer_sm);
                sb.DrawString(this.parentManager.game.ft_confirmPlayer_sm, winner.type.ToString(), sm_textPos, Color.Gold);

                // Draw Player Meeple
                Vector2 meeplePos = new Vector2(namePos.X - 75, namePos.Y);
                sb.Draw(winner.meeple.sprite, new Rectangle((int)meeplePos.X, (int)meeplePos.Y, 72, 72), Color.White);

                string text = "Select...Return to main menu";

                Vector2 smTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, 675), text, parentManager.game.ft_rollDice_lg);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);

                sb.DrawString(parentManager.game.ft_rollDice_lg, text, smTextPos, Color.White);
            }


            sb.End();
        }
Esempio n. 14
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        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);



            // Draw Background:
            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();
            sb.Draw(parentManager.game.bg_titleScreen, new Vector2(0, 0), Color.White);

            // Background Box
            Vector2 backgroundBox = new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y);

            sb.Draw(this.parentManager.game.spr_messageBox, new Rectangle((int)backgroundBox.X - (int)boxDim[index].X / 2, (int)backgroundBox.Y - (int)boxDim[index].Y / 2, (int)boxDim[index].X, (int)boxDim[index].Y), new Color(0, 0, 128, 150));

            // Description Header
            Vector2 textHeaderPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X - 1, backgroundBox.Y - ((int)boxDim[index].Y / 2 - 60)), aboutHeader[index], this.parentManager.game.ft_mainMenuFont);

            sb.DrawString(this.parentManager.game.ft_mainMenuFont, aboutHeader[index], textHeaderPos, Color.Black);

            textHeaderPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X, backgroundBox.Y - ((int)boxDim[index].Y / 2 - 61)), aboutHeader[index], this.parentManager.game.ft_mainMenuFont);
            sb.DrawString(this.parentManager.game.ft_mainMenuFont, aboutHeader[index], textHeaderPos, Color.Black);

            textHeaderPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X, backgroundBox.Y - ((int)boxDim[index].Y / 2 - 59)), aboutHeader[index], this.parentManager.game.ft_mainMenuFont);
            sb.DrawString(this.parentManager.game.ft_mainMenuFont, aboutHeader[index], textHeaderPos, Color.Black);

            textHeaderPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X + 1, backgroundBox.Y - ((int)boxDim[index].Y / 2 - 60)), aboutHeader[index], this.parentManager.game.ft_mainMenuFont);
            sb.DrawString(this.parentManager.game.ft_mainMenuFont, aboutHeader[index], textHeaderPos, Color.Black);

            textHeaderPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X, backgroundBox.Y - ((int)boxDim[index].Y / 2 - 60)), aboutHeader[index], this.parentManager.game.ft_mainMenuFont);
            sb.DrawString(this.parentManager.game.ft_mainMenuFont, aboutHeader[index], textHeaderPos, Color.White);



            // Description Text
            Vector2 textDesPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X - 1, backgroundBox.Y), aboutText[index], this.parentManager.game.ft_menuDescriptionFont);

            sb.DrawString(this.parentManager.game.ft_menuDescriptionFont, aboutText[index], textDesPos, Color.Black);

            textDesPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X, backgroundBox.Y - 1), aboutText[index], this.parentManager.game.ft_menuDescriptionFont);
            sb.DrawString(this.parentManager.game.ft_menuDescriptionFont, aboutText[index], textDesPos, Color.Black);

            textDesPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X + 1, backgroundBox.Y), aboutText[index], this.parentManager.game.ft_menuDescriptionFont);
            sb.DrawString(this.parentManager.game.ft_menuDescriptionFont, aboutText[index], textDesPos, Color.Black);

            textDesPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X, backgroundBox.Y + 1), aboutText[index], this.parentManager.game.ft_menuDescriptionFont);
            sb.DrawString(this.parentManager.game.ft_menuDescriptionFont, aboutText[index], textDesPos, Color.Black);

            textDesPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X, backgroundBox.Y), aboutText[index], this.parentManager.game.ft_menuDescriptionFont);
            sb.DrawString(this.parentManager.game.ft_menuDescriptionFont, aboutText[index], textDesPos, Color.White);



            // Buttons text
            string backText = "Cancel ... Back";

            Vector2 backTextPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X, backgroundBox.Y + (boxDim[index].Y / 2 - 40)), backText, parentManager.game.ft_rollDice_lg);

            sb.DrawString(parentManager.game.ft_rollDice_lg, backText, new Vector2(backTextPos.X - 2, backTextPos.Y), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, backText, new Vector2(backTextPos.X + 2, backTextPos.Y), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, backText, new Vector2(backTextPos.X, backTextPos.Y - 2), Color.Black);
            sb.DrawString(parentManager.game.ft_rollDice_lg, backText, new Vector2(backTextPos.X, backTextPos.Y + 2), Color.Black);

            sb.DrawString(parentManager.game.ft_rollDice_lg, backText, backTextPos, Color.White);
            if (index < 2)
            {
                string text = ">>";

                Vector2 smTextPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X + (boxDim[index].X / 2 - 40), backgroundBox.Y + (boxDim[index].Y / 2 - 35)), text, parentManager.game.ft_rollDice_lg);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);

                sb.DrawString(parentManager.game.ft_rollDice_lg, text, smTextPos, Color.White);
            }

            if (index > 0)
            {
                string text = "<<";

                Vector2 smTextPos = CenterString.getCenterStringVector(new Vector2(backgroundBox.X - (boxDim[index].X / 2 - 40), backgroundBox.Y + (boxDim[index].Y / 2 - 35)), text, parentManager.game.ft_rollDice_lg);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);

                sb.DrawString(parentManager.game.ft_rollDice_lg, text, smTextPos, Color.White);
            }

            sb.End();
        }
Esempio n. 15
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        // ** CONSTRUCTOR **
        public S_Pause(GameStateManager creator, float xPos, float yPos, KeyboardManager.playerIndex playerWhoPaused) : base(creator, xPos, yPos)
        {
            this.playerWhoPaused = playerWhoPaused;

            // Center title:
            pauseTitlePos = CenterString.getCenterStringVector(pauseTitlePos, "Paused", this.parentManager.game.ft_confirmPlayer_Bold);

            // pause items:
            pauseItems = new List <PauseItem>();
            piPos      = new Vector2(MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y - piHeight * 2); // init position
            SpriteFont sf       = parentManager.game.ft_confirmPlayer_s32;
            int        numItems = 0;
            Vector2    startPos = new Vector2(piPos.X, piPos.Y + (numItems * piHeight));
            PauseItem  curItem  = new PauseItem(startPos, "Resume", sf, S_Pause.pauseOptions.resume);

            pauseItems.Add(curItem);
            currentSelection = numItems; // first selection here
            numItems++;
            this.glove = new E_Glove(creator, new Vector2(curItem.screenPosCentered.X - gloveAdjustX, curItem.screenPosCentered.Y - gloveAdjustY));

            curItem = new PauseItem(new Vector2(piPos.X, piPos.Y + (numItems * piHeight)), "View Board", sf, S_Pause.pauseOptions.viewBoard);
            pauseItems.Add(curItem);
            numItems++;

            curItem = new PauseItem(new Vector2(piPos.X, piPos.Y + (numItems * piHeight)), "Quit Match", sf, S_Pause.pauseOptions.quit);
            pauseItems.Add(curItem);
            numItems++;

            curItem = new PauseItem(new Vector2(piPos.X, piPos.Y + (numItems * piHeight)), "Exit Program", sf, S_Pause.pauseOptions.exitProgram);
            pauseItems.Add(curItem);
            numItems++;


            // Store all other States into a list of states that we will 'pause'
            statesToPause = new List <State>();
            foreach (State s in creator.states)
            {
                // only change states that are already active (don't tamper with other states)
                if (s.active == true && s != parentManager.audioEngine)
                {
                    statesToPause.Add(s);
                }
            }


            // Pause those selected states:
            foreach (State s in statesToPause)
            {
                // don't pause itself, but pause all other active states:
                if (s != this)
                {
                    s.active = false;
                }
            }


            // Create the transparent black background:
            overlayTexture = new Texture2D(parentManager.game.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
            Color[] c = new Color[1];
            int     transparencyAmount = (int)(255f * 0.9f);

            c[0] = Color.FromNonPremultiplied(255, 255, 255, transparencyAmount);
            overlayTexture.SetData <Color>(c);
            overlay = new Rectangle(0, 0, MGP_Constants.SCREEN_WIDTH, MGP_Constants.SCREEN_HEIGHT);


            // Turn down the music a little:
            parentManager.audioEngine.setMusicVolume(MGP_Constants.PAUSE_MUSIC_VOLUME);
        }
Esempio n. 16
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        }     // end update function

        // Draw:
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            SpriteBatch sb = this.parentManager.game.spriteBatch;

            sb.Begin();

            // Draw Background:
            sb.Draw(this.parentManager.game.bg_titleScreen, new Vector2(xPos, yPos), Color.White);

            // Draw logo
            sb.Draw(this.parentManager.game.logo, new Rectangle(MGP_Constants.SCREEN_MID_X - 150, -50, 300, 200), Color.White);

            // Draw Buttons
            Color tColor;
            int   i = 0;

            foreach (MenuItem item in items)
            {
                Vector2   pos      = new Vector2(item.xPos, item.yPos);
                Rectangle cloudPos = new Rectangle((int)item.xPos - cloudWidth / 2, (int)item.yPos - cloudHeight / 2, cloudWidth, cloudHeight);
                Vector2   textPos  = CenterString.getCenterStringVector(pos, item.text, this.parentManager.game.ft_mainMenuFont);

                // Cloud Background:
                sb.Draw(this.parentManager.game.spr_cloudIcon, cloudPos, Color.White);

                // Draw Text:
                if (i == currentMenuItem)
                {
                    tColor = Color.Blue;
                }
                else
                {
                    tColor = Color.Red;
                }
                sb.DrawString(this.parentManager.game.ft_mainMenuFont, item.text, textPos, tColor);

                i++;
            }

            // Draw current selection hand
            sb.Draw(parentManager.game.spr_glove, glovePos, Color.White);

            // Draw screen instructions
            if (this.active)
            {
                string text = "Directional Buttons ... Move selection";

                Vector2 smTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, 650), text, parentManager.game.ft_rollDice_lg);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);

                sb.DrawString(parentManager.game.ft_rollDice_lg, text, smTextPos, Color.White);

                text      = "Select ... Confirm selection";
                smTextPos = CenterString.getCenterStringVector(new Vector2(MGP_Constants.SCREEN_MID_X, 675), text, parentManager.game.ft_rollDice_lg);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X - 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X + 2, smTextPos.Y), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y - 2), Color.Black);
                sb.DrawString(parentManager.game.ft_rollDice_lg, text, new Vector2(smTextPos.X, smTextPos.Y + 2), Color.Black);

                sb.DrawString(parentManager.game.ft_rollDice_lg, text, smTextPos, Color.White);
            }

            // End drawing:
            sb.End();
        }