Esempio n. 1
0
        new public void DrawNormal()
        {
            Effects.RotateNormalsEffect(CompareF.VectorToAngle(_velocity), Vector2.One);
            Game1.SpriteBatchGlobal.Draw(Game1.Textures["rocketNormal"], _position, null, rotation: CompareF.VectorToAngle(_velocity), origin: new Vector2(20, 10));
            Effects.ResetEffect3D();

            if (_wet == false)
            {
                _trail.DrawNormal();
            }
        }