Esempio n. 1
0
        static CVReturn OutputCallback(IntPtr displayLink, ref CVTimeStamp inNow, ref CVTimeStamp inOutputTime, CVOptionFlags flagsIn, ref CVOptionFlags flagsOut, IntPtr displayLinkContext)
        {
            GCHandle callbackHandle        = GCHandle.FromIntPtr(displayLinkContext);
            DisplayLinkOutputCallback func = (DisplayLinkOutputCallback)callbackHandle.Target;
            CVDisplayLink             delegateDisplayLink = new CVDisplayLink(displayLink, false);

            return(func(delegateDisplayLink, ref inNow, ref inOutputTime, flagsIn, ref flagsOut));
        }
		// Private Callback function for CVDisplayLink
		private CVReturn MyDisplayLinkOutputCallback (CVDisplayLink displayLink, ref CVTimeStamp inNow, ref CVTimeStamp inOutputTime, CVOptionFlags flagsIn, ref CVOptionFlags flagsOut)
		{
			//CVReturn result = GetFrameForTime (inOutputTime);
			CVReturn result = CVReturn.Error;

			// There is no autorelease pool when this method is called because it will be called from a background thread
			// It's important to create one or you will leak objects
			using (NSAutoreleasePool pool = new NSAutoreleasePool ()) {
				// Update the animation
				BeginInvokeOnMainThread (RenderScene);
				result = CVReturn.Success;
			}

			return result;
		}
		private void SetupDisplayLink ()
		{
			if (displayLink != null)
				return;

			// Create a display link capable of being used with all active displays
			displayLink = new CVDisplayLink ();

			// Set the renderer output callback function
			displayLink.SetOutputCallback (MyDisplayLinkOutputCallback);

			// Set the display link for the current renderer
			CGLContext cglContext = openGLContext.CGLContext;
			CGLPixelFormat cglPixelFormat = PixelFormat.CGLPixelFormat;
			displayLink.SetCurrentDisplay (cglContext, cglPixelFormat);

		}
		// Clean up the notifications
		private void DeAllocate ()
		{
			Stop ();
			displayLink = null;
			NSNotificationCenter.DefaultCenter.RemoveObserver (notificationProxy); 
		}
Esempio n. 5
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		public CVReturn MyDisplayLinkOutputCallback (CVDisplayLink displayLink, ref CVTimeStamp inNow, ref CVTimeStamp inOutputTime, CVOptionFlags flagsIn, ref CVOptionFlags flagsOut)
		{
			CVReturn result = GetFrameForTime (inOutputTime);

			return result;
		}
        public CVReturn MyDisplayLinkOutputCallback(CVDisplayLink displayLink, ref CVTimeStamp inNow, ref CVTimeStamp inOutputTime, CVOptionFlags flagsIn, ref CVOptionFlags flagsOut)
        {
            CVTimeStamp time = inOutputTime;
            this.InvokeOnMainThread( () =>  {GetFrameForTime (time);} );

            return CVReturn.Success;
        }
Esempio n. 7
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		CVReturn DisplayLinkOutputCallback (CVDisplayLink displayLink, ref CVTimeStamp inNow, ref CVTimeStamp inOutputTime, CVOptionFlags flagsIn, ref CVOptionFlags flagsOut)
		{
			Game.Instance.BeginInvokeOnMainThread ( () => Game.Instance.EmitTick () );
			return CVReturn.Success;
		}
Esempio n. 8
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		public void Startup ()
		{
			DisplayTitle ();
			
			displayLink = new CVDisplayLink();
			displayLink.SetOutputCallback (DisplayLinkOutputCallback);
		
			tickStopWatch = new Stopwatch ();
			tickStopWatch.Start ();
			
			displayLink.Start ();
		}
	static CVReturn OutputCallback (IntPtr displayLink, ref CVTimeStamp inNow, ref CVTimeStamp inOutputTime, CVOptionFlags flagsIn, ref CVOptionFlags flagsOut, IntPtr displayLinkContext)
	{
		GCHandle callbackHandle = GCHandle.FromIntPtr (displayLinkContext);
		DisplayLinkOutputCallback func = (DisplayLinkOutputCallback) callbackHandle.Target;
		CVDisplayLink delegateDisplayLink = new CVDisplayLink(displayLink, false);
		return func (delegateDisplayLink, ref inNow, ref inOutputTime, flagsIn, ref flagsOut);
	}