Esempio n. 1
0
        /// <summary>
        /// Reset the player.
        /// </summary>
        /// <param name="resetMode">Reset mode</param>
        /// <param name="resetForce">Reset force before dying</param>
        public void Reset(ResetMode resetMode, bool resetForce = false)
        {
            if (resetMode == ResetMode.Death && !_inDeathAnimation)
            {
                _model.Lives--;
                _inDeathAnimation = true;
                _model.Flip       = SpriteEffects.None;

                if (resetForce)
                {
                    _force = 0f;
                }

                _animation = new FrogAnimation(new int[] { 19, 20, 21, 22 },
                                               _model.Position,
                                               new Vector2(0, 0),
                                               DeathCooldownPeriod);
            }
            else if (resetMode == ResetMode.Goal)
            {
                _animation      = null;
                _model.Frame    = 34;
                _force          = 0f;
                _model.Flip     = SpriteEffects.None;
                _model.Position = new Vector2((16 * 7), 224);
                _model.Score   += 50;
                _model.Goals++;
                if (_model.Score > _model.HiScore)
                {
                    _model.HiScore = _model.Score;
                }

                if (_model.Goals == 5)
                {
                    _model.Score += 1000;
                }
                _cooldown         = new Cooldown(0.5f);
                _inDeathAnimation = false;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Update the player. Takes input from the keyboard and updates the position of the
        /// player's frog.
        /// </summary>
        /// <param name="deltaTime">Delta time</param>
        public void Update(float deltaTime)
        {
            if (_cooldown != null)
            {
                _cooldown.Update(deltaTime);
                if (!_cooldown.Complete)
                {
                    return;
                }
                _cooldown = null;
            }

            if (_animation != null && !_animation.Done)
            {
                _animation.Update(deltaTime);
                _model.Position = _animation.Position + new Vector2(_force * deltaTime, 0);
                _model.Frame    = _animation.CurrentFrame;
                return;
            }
            else
            {
                _model.Position = _model.Position + new Vector2(_force * deltaTime, 0);
            }

            if (_animation != null && _animation.Done)
            {
                if (_inDeathAnimation)
                {
                    _animation        = null;
                    _model.Frame      = 34;
                    _force            = 0f;
                    _model.Flip       = SpriteEffects.None;
                    _model.Position   = new Vector2((16 * 7), 224);
                    _inDeathAnimation = false;
                }
                else
                {
                    _model.Position = _animation.Position;
                    _model.Frame    = _animation.CurrentFrame;
                    _model.Score   += 10;
                    if (_model.Score > _model.HiScore)
                    {
                        _model.HiScore = _model.Score;
                    }
                    MoveFinished?.Invoke(this, EventArgs.Empty);
                }
            }

            if (!Disabled && !_inDeathAnimation)
            {
                _animation = null;

                var state       = Keyboard.GetState();
                var pressedKeys = state.GetPressedKeys();
                if (pressedKeys.Contains(Keys.Up) && _model.Position.Y > 16)
                {
                    _model.Flip = SpriteEffects.None;
                    _animation  = new FrogAnimation(new int[] { 34, 33, 32, 34 },
                                                    _model.Position,
                                                    new Vector2(0, -Distance),
                                                    MoveCooldownPeriod);
                }
                else if (pressedKeys.Contains(Keys.Down) && _model.Position.Y < 240)
                {
                    _model.Flip = SpriteEffects.FlipVertically;
                    _animation  = new FrogAnimation(new int[] { 34, 33, 32, 34 },
                                                    _model.Position,
                                                    new Vector2(0, Distance),
                                                    MoveCooldownPeriod);
                }
                else if (pressedKeys.Contains(Keys.Left) && _model.Position.X > 0)
                {
                    _model.Flip = SpriteEffects.None;
                    _animation  = new FrogAnimation(new int[] { 37, 36, 35, 37 },
                                                    _model.Position,
                                                    new Vector2(-Distance, 0),
                                                    MoveCooldownPeriod);
                }
                else if (pressedKeys.Contains(Keys.Right) && _model.Position.X < 208)
                {
                    _model.Flip = SpriteEffects.FlipHorizontally;
                    _animation  = new FrogAnimation(new int[] { 37, 36, 35, 37 },
                                                    _model.Position,
                                                    new Vector2(Distance, 0),
                                                    MoveCooldownPeriod);
                }
            }
        }