Esempio n. 1
0
 public int CalculateDamage(Monster playMon, Monster enemMon, Move move)
 {
     double dmg = (((2 * playMon.level + 10)/250) * (playMon.currAtk / enemMon.currDef) * move.basePower + 2);
     double mod = stab * DetermineEffect(playMon.type, enemMon.type) * critical * RandomExtension.NextDouble(rand, 0.85, 1);
     dmg = dmg * mod;
     return (int)dmg;
 }
Esempio n. 2
0
 public UseMoveCommand(Damage dmg, Monster atkMon, Monster enemMon, Move move)
 {
     this.dmg = dmg;
     this.atkMon = atkMon;
     this.enemMon = enemMon;
     this.move = move;
 }
Esempio n. 3
0
        public EncounterGameState(Game1 game)
        {
            font = Game1.gameContent.Load<SpriteFont>("Fonts/guiFont");
            this.game = game;
            game.background = Color.White;
            menu = new UniversalGUI(game);
            menu.columnOne.Add(new KeyValuePair<ICommands, string>(new FightMenuCommand(this, game), "FIGHT"));
            menu.columnOne.Add(new KeyValuePair<ICommands, string>(new MonsterMenuCommand(game), "MONSTERS"));
            menu.columnTwo.Add(new KeyValuePair<ICommands, string>(new BagMenuCommand(), "BAG"));
            menu.columnTwo.Add(new KeyValuePair<ICommands, string>(new RunAwayCommand(game), "RUN"));

            menu.defaultOne.Add(new KeyValuePair<ICommands, string>(new FightMenuCommand(this, game), "FIGHT"));
            menu.defaultOne.Add(new KeyValuePair<ICommands, string>(new MonsterMenuCommand(game), "MONSTERS"));
            menu.defaultTwo.Add(new KeyValuePair<ICommands, string>(new BagMenuCommand(), "BAG"));
            menu.defaultTwo.Add(new KeyValuePair<ICommands, string>(new RunAwayCommand(game), "RUN"));

            menu.currentCommand = menu.columnOne[0].Key;

            menu.Column1StartingPosition = new Vector2(550, 350);
            menu.Column2StartingPosition = new Vector2(650, 350);
            menu.arrowStartingPosition = new Vector2(540, 350);
            menu.CameraPointer = new Vector2(530, 270);

            game.keyboard = new EncounterController(menu);

            menu.graphicHolder.Add(new KeyValuePair<Texture2D, Rectangle>(Game1.gameContent.Load<Texture2D>("GUI Sprites/encounterWindow"), new Rectangle(330, 342, 400, 47)));
            menu.graphicHolder.Add(new KeyValuePair<Texture2D, Rectangle>(Game1.gameContent.Load<Texture2D>("GUI Sprites/encounterSelectWindow"), new Rectangle(530, 342, 200, 47)));

            faderTexture = new Texture2D(game.GraphicsDevice, 1, 1);
            var colors = new Color[] { Color.White };
            faderTexture.SetData<Color>(colors);
            faderStart = true;

            dmg = new Damage();
            enemyMon = game.level.player.monsterBuilder.monsterList["Pikachu"];
            //enemyMon = new Monster("Pikachu", "Electric", 25, 25, 25, 25, 25, 25, "MonsterSprites/jigglypuff");
        }