private static EffectObject.D3Dx_parameter GetParameterFromSymbol(MojoShader.MOJOSHADER_symbol symbol)
        {
            var param = new EffectObject.D3Dx_parameter
            {
                rows     = symbol.info.rows,
                columns  = symbol.info.columns,
                name     = symbol.name ?? string.Empty,
                semantic = string.Empty // TODO: How do i do this with only MojoShader?
            };

            var registerSize =
                (symbol.register_set == MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_BOOL ? 1 : 4) * 4;

            int offset = (int)symbol.register_index * registerSize;

            param.bufferOffset = offset;

            switch (symbol.info.parameter_class)
            {
            case MojoShader.MOJOSHADER_symbolClass.MOJOSHADER_SYMCLASS_SCALAR:
                param.class_ = EffectObject.D3DXPARAMETER_CLASS.SCALAR;
                break;

            case MojoShader.MOJOSHADER_symbolClass.MOJOSHADER_SYMCLASS_VECTOR:
                param.class_ = EffectObject.D3DXPARAMETER_CLASS.VECTOR;
                break;

            case MojoShader.MOJOSHADER_symbolClass.MOJOSHADER_SYMCLASS_MATRIX_COLUMNS:
                param.class_ = EffectObject.D3DXPARAMETER_CLASS.MATRIX_COLUMNS;
                break;

            default:
                throw new Exception("Unsupported parameter class!");
            }

            switch (symbol.info.parameter_type)
            {
            case MojoShader.MOJOSHADER_symbolType.MOJOSHADER_SYMTYPE_BOOL:
                param.type = EffectObject.D3DXPARAMETER_TYPE.BOOL;
                break;

            case MojoShader.MOJOSHADER_symbolType.MOJOSHADER_SYMTYPE_FLOAT:
                param.type = EffectObject.D3DXPARAMETER_TYPE.FLOAT;
                break;

            case MojoShader.MOJOSHADER_symbolType.MOJOSHADER_SYMTYPE_INT:
                param.type = EffectObject.D3DXPARAMETER_TYPE.INT;
                break;

            default:
                throw new Exception("Unsupported parameter type!");
            }

            // HACK: We don't have real default parameters from mojoshader!
            param.data = new byte[param.rows * param.columns * 4];

            param.member_count  = symbol.info.member_count;
            param.element_count = symbol.info.elements > 1 ? symbol.info.elements : 0;

            if (param.member_count > 0)
            {
                param.member_handles = new EffectObject.D3Dx_parameter[param.member_count];

                var members = MarshalHelper.UnmarshalArray <MojoShader.MOJOSHADER_symbol>(
                    symbol.info.members, (int)symbol.info.member_count);

                for (int i = 0; i < param.member_count; i++)
                {
                    var mparam = GetParameterFromSymbol(members[i]);
                    param.member_handles[i] = mparam;
                }
            }
            else
            {
                param.member_handles = new EffectObject.D3Dx_parameter[param.element_count];
                for (int i = 0; i < param.element_count; i++)
                {
                    var mparam = new EffectObject.D3Dx_parameter
                    {
                        name     = string.Empty,
                        semantic = string.Empty,
                        type     = param.type,
                        class_   = param.class_,
                        rows     = param.rows,
                        columns  = param.columns,
                        data     = new byte[param.columns * param.rows * 4]
                    };

                    param.member_handles[i] = mparam;
                }
            }

            return(param);
        }
        private static EffectObject.D3Dx_parameter GetParameterFromType(SharpDX.D3DCompiler.ShaderReflectionType type)
        {
            var param = new EffectObject.D3Dx_parameter
            {
                rows         = (uint)type.Description.RowCount,
                columns      = (uint)type.Description.ColumnCount,
                name         = type.Description.Name ?? string.Empty,
                semantic     = string.Empty,
                bufferOffset = type.Description.Offset
            };

            switch (type.Description.Class)
            {
            case SharpDX.D3DCompiler.ShaderVariableClass.Scalar:
                param.class_ = EffectObject.D3DXPARAMETER_CLASS.SCALAR;
                break;

            case SharpDX.D3DCompiler.ShaderVariableClass.Vector:
                param.class_ = EffectObject.D3DXPARAMETER_CLASS.VECTOR;
                break;

            case SharpDX.D3DCompiler.ShaderVariableClass.MatrixColumns:
                param.class_ = EffectObject.D3DXPARAMETER_CLASS.MATRIX_COLUMNS;
                break;

            default:
                throw new Exception("Unsupported parameter class!");
            }

            switch (type.Description.Type)
            {
            case SharpDX.D3DCompiler.ShaderVariableType.Bool:
                param.type = EffectObject.D3DXPARAMETER_TYPE.BOOL;
                break;

            case SharpDX.D3DCompiler.ShaderVariableType.Float:
                param.type = EffectObject.D3DXPARAMETER_TYPE.FLOAT;
                break;

            case SharpDX.D3DCompiler.ShaderVariableType.Int:
                param.type = EffectObject.D3DXPARAMETER_TYPE.INT;
                break;

            default:
                throw new Exception("Unsupported parameter type!");
            }

            param.member_count  = (uint)type.Description.MemberCount;
            param.element_count = (uint)type.Description.ElementCount;

            if (param.member_count > 0)
            {
                param.member_handles = new EffectObject.D3Dx_parameter[param.member_count];
                for (var i = 0; i < param.member_count; i++)
                {
                    var mparam = GetParameterFromType(type.GetMemberType(i));
                    mparam.name             = type.GetMemberTypeName(i) ?? string.Empty;
                    param.member_handles[i] = mparam;
                }
            }
            else
            {
                param.member_handles = new EffectObject.D3Dx_parameter[param.element_count];
                for (var i = 0; i < param.element_count; i++)
                {
                    var mparam = new EffectObject.D3Dx_parameter
                    {
                        name     = string.Empty,
                        semantic = string.Empty,
                        type     = param.type,
                        class_   = param.class_,
                        rows     = param.rows,
                        columns  = param.columns,
                        data     = new byte[param.columns * param.rows * 4]
                    };

                    param.member_handles[i] = mparam;
                }
            }

            return(param);
        }