Esempio n. 1
0
        protected override GuiElement DoFindElement(Point point)
        {
            GuiElement result = null;

            if (point.X >= (DrawPosition.X + Offset.X) &&
                point.X < (DrawPosition.X + Offset.X + RenderSize.Width) &&
                point.Y >= (DrawPosition.Y + Offset.Y) &&
                point.Y < (DrawPosition.Y + Offset.Y + RenderSize.Height))
            {
                GuiElement subElement = fDockPanel.FindElement(point);
                if (subElement != null)
                {
                    result = subElement;
                }
            }
            return(result);
        }
Esempio n. 2
0
        protected override GuiElement DoFindElement(Point point)
        {
            GuiElement result = null;

            if (point.X >= (DrawPosition.X + Offset.X) &&
                point.X < (DrawPosition.X + Offset.X + RenderSize.Width) &&
                point.Y >= (DrawPosition.Y + Offset.Y) &&
                point.Y < (DrawPosition.Y + Offset.Y + RenderSize.Height))
            {
                foreach (var child in Childs)
                {
                    GuiElement subElement = child.Control.FindElement(point);
                    if (subElement != null)
                    {
                        result = subElement;
                        break;
                    }
                }
            }
            return(result);
        }
Esempio n. 3
0
        private void BuildDockPanelWithHeaders()
        {
            GuiElement           selectedControl = null;
            List <GuiStackChild> headers         = new List <GuiStackChild>();

            if (Childs != null && Childs.Count > 0)
            {
                selectedControl = Childs[fSelectedIndex].Control;
                foreach (var child in Childs)
                {
                    headers.Add(new GuiStackChild()
                    {
                        Control = child.Header
                    });
                    child.Header.OnClick += Header_OnClick;// TODO remove later...
                }
            }
            fDockPanel = new GuiDockPanel()
            {
                LastChildFill = true,
                Childs        = new List <GuiDockChild>()
                {
                    new GuiDockChild()
                    {
                        Control = new GuiStackPanel()
                        {
                            Orientation = GuiStackPanelOrientation.Horizontal,
                            Childs      = headers
                        },
                        Dock = GuiDock.Top
                    }, new GuiDockChild()
                    {
                        Control = selectedControl
                    }
                }
            };
            fDockPanel.Parent = this;
        }
Esempio n. 4
0
        protected override GuiElement DoFindElement(Point point)
        {
            GuiElement result      = null;
            int        outerX0     = point.X + Offset.X;
            int        outerY0     = point.Y + Offset.Y;
            int        innerX0     = outerX0 + Border.Left;
            int        innerY0     = outerY0 + Border.Top;
            int        outerWidth  = RenderSize.Width;
            int        outerHeight = RenderSize.Height;
            int        innerWidth  = outerWidth - Border.Width;
            int        innerHeigth = outerHeight - Border.Height;

            Rectangle topRect    = new Rectangle(outerX0, outerY0, outerWidth - Border.Right, Border.Top);
            Rectangle bottomRect = new Rectangle(innerX0, outerY0 + innerHeigth + Border.Top, outerWidth, Border.Bottom);
            Rectangle leftRect   = new Rectangle(outerX0, innerY0, Border.Left, outerHeight);
            Rectangle rightRect  = new Rectangle(outerX0 + innerWidth + Border.Left, outerY0, Border.Right, outerHeight - Border.Bottom);

            if (point.X >= (DrawPosition.X + Offset.X + Border.Left) &&
                point.X < (DrawPosition.X + Offset.X + RenderSize.Width - Border.Right) &&
                point.Y >= (DrawPosition.Y + Offset.Y + Border.Top) &&
                point.Y < (DrawPosition.Y + Offset.Y + RenderSize.Height - Border.Bottom))
            {
                result = Content;
                if (result != null)
                {
                    Point      subPoint   = new Point(point.X, point.Y);
                    GuiElement subElement = Content.FindElement(subPoint);
                    if (subElement != null)
                    {
                        result = subElement;
                    }
                }
            }

            return(result);
        }