Esempio n. 1
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        public static unsafe Vector4ui Shuffle(Vector4ui v1, ShuffleSel sel)
        {
            uint *ptr = (uint *)&v1;
            int   idx = (int)sel;

            return(new Vector4ui(*(ptr + ((idx >> 0) & 0x3)), *(ptr + ((idx >> 2) & 0x3)), *(ptr + ((idx >> 4) & 0x3)), *(ptr + ((idx >> 6) & 0x3))));
        }
Esempio n. 2
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 public static void SetVectorAligned(this uint[] array, Vector4ui val, int offset)
 {
     array [offset + 0] = val.X;
     array [offset + 1] = val.Y;
     array [offset + 2] = val.Z;
     array [offset + 3] = val.W;
 }
Esempio n. 3
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        public static unsafe Vector4ui Shuffle(this Vector4ui v1, Vector4ui v2, ShuffleSel sel)
        {
            uint *p1  = (uint *)&v1;
            uint *p2  = (uint *)&v2;
            int   idx = (int)sel;

            return(new Vector4ui(*(p1 + ((idx >> 0) & 0x3)), *(p1 + ((idx >> 2) & 0x3)), *(p2 + ((idx >> 4) & 0x3)), *(p2 + ((idx >> 6) & 0x3))));
        }
Esempio n. 4
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		public static unsafe Vector4ui ArithmeticRightShift (this Vector4ui v1, int amount)
		{
			Vector4ui res = new Vector4ui ();
			uint *a = &v1.x;
			uint *b = &res.x;
			for (int i = 0; i < 4; ++i)
				*b++ = (uint)((int)(*a++) >> amount);
			return res;
		}
Esempio n. 5
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        public static unsafe int ExtractByteMask(Vector4ui va)
        {
            int   res = 0;
            byte *a   = (byte *)&va;

            for (int i = 0; i < 16; ++i)
            {
                res |= (*a++ & 0x80) >> 7 << i;
            }
            return(res);
        }
Esempio n. 6
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        public static unsafe Vector4ui ShiftRightArithmetic(Vector4ui v1, int amount)
        {
            Vector4ui res = new Vector4ui();
            uint *    a   = &v1.x;
            uint *    b   = &res.x;

            for (int i = 0; i < 4; ++i)
            {
                *b++ = (uint)((int)(*a++) >> amount);
            }
            return(res);
        }
Esempio n. 7
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	static int test_0_vector4ui_one_element_ctor () {
		Vector4ui a = new Vector4ui (99);

		if (a.X != 99)
			return 1;
		if (a.Y != 99)
			return 2;
		if (a.Z != 99)
			return 3;
		if (a.W != 99)
			return 4;
		return 0;
	}
Esempio n. 8
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        public static unsafe Vector8us SignedPackWithUnsignedSaturation(Vector4ui va, Vector4ui vb)
        {
            Vector8us res = new Vector8us();
            int *     a   = (int *)&va;
            int *     b   = (int *)&vb;
            ushort *  c   = (ushort *)&res;

            for (int i = 0; i < 4; ++i)
            {
                *c++ = (ushort)System.Math.Max(0, System.Math.Min(*a++, ushort.MaxValue));
            }
            for (int i = 0; i < 4; ++i)
            {
                *c++ = (ushort)System.Math.Max(0, System.Math.Min(*b++, ushort.MaxValue));
            }
            return(res);
        }
Esempio n. 9
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        public static unsafe Vector8s SignedPackWithSignedSaturation(Vector4ui va, Vector4ui vb)
        {
            Vector8s res = new Vector8s();
            int *    a   = (int *)&va;
            int *    b   = (int *)&vb;
            short *  c   = (short *)&res;

            for (int i = 0; i < 4; ++i)
            {
                *c++ = (short)System.Math.Max(System.Math.Min((int)*a++, short.MaxValue), short.MinValue);
            }
            for (int i = 0; i < 4; ++i)
            {
                *c++ = (short)System.Math.Max(System.Math.Min((int)*b++, short.MaxValue), short.MinValue);
            }
            return(res);
        }
Esempio n. 10
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	public static int test_0_vector4ui_unpack_high () {
		Vector4ui a = new Vector4ui (1,2,3,4);
		Vector4ui b = new Vector4ui (5,6,7,8);
		
		Vector4ui c = a.UnpackHigh(b);
	
		if (c.X != 3)
			return 1;
		if (c.Y != 7)
			return 2;
		if (c.Z != 4)
			return 3;
		if (c.W != 8)
			return 4;
		return 0;
	}
Esempio n. 11
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	public static int test_0_vector4ui_max () {
		Vector4ui a = new Vector4ui (6,1,6,3);
		Vector4ui b = new Vector4ui (3,4,6,7);
		Vector4ui c = a.Max (b);

		if (c.X != 6)
			return 1;
		if (c.Y != 4)
			return 2;
		if (c.Z != 6)
			return 3;
		if (c.W != 7)
			return 4;
		return 0;
	}
Esempio n. 12
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	public static int test_0_vector4ui_cmpeq () {
		Vector4ui a = new Vector4ui (6,1,6,3);
		Vector4ui b = new Vector4ui (3,4,6,7);
		Vector4ui c = a.CompareEqual (b);

		if (c.X != 0)
			return 1;
		if (c.Y != 0)
			return 2;
		if (c.Z != 0xFFFFFFFF)
			return 3;
		if (c.W != 0)
			return 4;
		return 0;
	}
Esempio n. 13
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		public static unsafe void PrefetchNonTemporal (Vector4ui *res)
		{
		}
Esempio n. 14
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 public static unsafe Vector4ui Min(Vector4ui v1, Vector4ui v2)
 {
     return(new Vector4ui(System.Math.Min(v1.x, v2.x), System.Math.Min(v1.y, v2.y), System.Math.Min(v1.z, v2.z), System.Math.Min(v1.w, v2.w)));
 }
Esempio n. 15
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	public static int test_1_set_vector4ui_operator_eq () {
		Vector4ui a = new Vector4ui(1, 2, 3, 4);
		Vector4ui b = new Vector4ui(111, 2, 3, 4);
		if (a == b)
			return 0;
		return 1;
	}
Esempio n. 16
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	public  static int test_0_vector4ui_mul () {
		Vector4ui a = new Vector4ui (0x8888,20,3,40);
		Vector4ui b = new Vector4ui (0xFF00FF00u,2,3,4);
		
		Vector4ui c = a * b;
	
		if (c.X != 0xffff7800)
			return 1;
		if (c.Y != 40)
			return 2;
		if (c.Z != 9)
			return 3;
		if (c.W != 160)
			return 4;
		return 0;
	}
Esempio n. 17
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 public static Vector4ui LoadAligned(ref Vector4ui v)
 {
     return(v);
 }
Esempio n. 18
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 public static unsafe Vector4ui CompareEqual(Vector4ui v1, Vector4ui v2)
 {
     return(new Vector4ui((uint)(v1.x == v2.x ? -1 : 0), (uint)(v1.y == v2.y ? -1 : 0), (uint)(v1.z == v2.z ? -1 : 0), (uint)(v1.w == v2.w ? -1 : 0)));
 }
Esempio n. 19
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 public static Vector4ui Max(this Vector4ui v1, Vector4ui v2)
 {
     return(new Vector4ui(System.Math.Max(v1.x, v2.x), System.Math.Max(v1.y, v2.y), System.Math.Max(v1.z, v2.z), System.Math.Max(v1.w, v2.w)));
 }
Esempio n. 20
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 public static unsafe Vector4ui UnpackLow(Vector4ui v1, Vector4ui v2)
 {
     return(new Vector4ui(v1.x, v2.x, v1.y, v2.y));
 }
Esempio n. 21
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	public  static int test_0_vector4ui_xor () {
		Vector4ui a = new Vector4ui (1,2,3,4);
		Vector4ui b = new Vector4ui (7,5,3,1);
		
		Vector4ui c = a ^ b;
	
		if (c.X != 6)
			return 1;
		if (c.Y != 7)
			return 2;
		if (c.Z != 0)
			return 3;
		if (c.W != 5)
			return 4;
		return 0;
	}
Esempio n. 22
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 public static void StoreAligned(ref Vector4ui res, Vector4ui val)
 {
     res = val;
 }
Esempio n. 23
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	public  static int test_0_vector4ui_shr () {
		Vector4ui a = new Vector4ui (0xF0000000u,20,3,40);
		
		Vector4ui c = a >> 2;
	
		if (c.X != 0x3C000000)
			return 1;
		if (c.Y != 5)
			return 2;
		if (c.Z != 0)
			return 3;
		if (c.W != 10)
			return 4;
		return 0;
	}
Esempio n. 24
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 public static unsafe void StoreAligned(Vector4ui *res, Vector4ui val)
 {
     *res = val;
 }
Esempio n. 25
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	public  static int test_0_vector4ui_add () {
		Vector4ui a = new Vector4ui (0xFF00FF00u,2,3,4);
		Vector4ui b = new Vector4ui (0xFF00FF00u,2,3,4);
		
		Vector4ui c = a + b;
	
		if (c.X != 0xfe01fe00)
			return 1;
		if (c.Y != 4)
			return 2;
		if (c.Z != 6)
			return 3;
		if (c.W != 8)
			return 4;
		return 0;
	}
Esempio n. 26
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 public static void PrefetchTemporalAllCacheLevels(ref Vector4ui res)
 {
 }
Esempio n. 27
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	public static int test_0_accessor_vecto4ui () {
		Vector4ui a = new Vector4ui (0xF0000000, 0xF0000, 3, 4);

		if (a.X != 0xF0000000)
			return 1;
		if (a.Y != 0xF0000)
			return 2;
		if (a.Z != 3)
			return 3;
		if (a.W != 4)
			return 4;

		a.X = 11;
		a.Y = 22;
		a.Z = 33333344;
		a.W = 44444444;

		if (a.X != 11)
			return 5;
		if (a.Y != 22)
			return 6;
		if (a.Z != 33333344)
			return 7;
		if (a.W != 44444444)
			return 8;
		return 0;
	}
Esempio n. 28
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 public static void PrefetchTemporal2ndLevelCache(ref Vector4ui res)
 {
 }
Esempio n. 29
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		public static unsafe void PrefetchTemporal2ndLevelCache (Vector4ui *res)
		{
		}
Esempio n. 30
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 public static void PrefetchNonTemporal(ref Vector4ui res)
 {
 }
Esempio n. 31
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	public static int test_0_vector4ui_pack_with_sat () {
		Vector4ui a = new Vector4ui (0xF0000000,0xF0000,3,4);
		Vector4ui b = new Vector4ui (5,6,7,8);

		Vector8us c = a.SignedPackWithUnsignedSaturation (b);

		if (c.V0 != 0)
			return 1;
		if (c.V1 != 0xFFFF)
			return 2;
		if (c.V2 != 3)
			return 3;
		if (c.V3 != 4)
			return 4;
		if (c.V4 != 5)
			return 5;
		if (c.V5 != 6)
			return 6;
		if (c.V6 != 7)
			return 7;
		if (c.V7 != 8)
			return 8;
		return 0;
	}
Esempio n. 32
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 public static Vector4ui UnpackHigh(this Vector4ui v1, Vector4ui v2)
 {
     return(new Vector4ui(v1.z, v2.z, v1.w, v2.w));
 }
Esempio n. 33
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	public static int test_0_vector4ui_shuffle () {
		Vector4ui a = new Vector4ui (1,2,3,4);
		Vector4ui c = a.Shuffle (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);

		if (c.X != 2)
			return 1;
		if (c.Y != 4)
			return 2;
		if (c.Z != 1)
			return 3;
		if (c.W != 3)
			return 4;
		return 0;
	}
Esempio n. 34
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		public static Vector4ui LoadAligned (ref Vector4ui v)
		{
			return v;
		}
Esempio n. 35
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	public static int test_0_vector4ui_sar () {
		Vector4ui a = new Vector4ui (0xF0000000u,20,3,40);
		
		Vector4ui c = a.ArithmeticRightShift (2);
	
		if (c.X != 0xFC000000)
			return 1;
		if (c.Y != 5)
			return 2;
		if (c.Z != 0)
			return 3;
		if (c.W != 10)
			return 4;
		return 0;
	}
Esempio n. 36
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		public static void StoreAligned (ref Vector4ui res, Vector4ui val)
		{
			res = val;
		}
Esempio n. 37
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	public  static int test_0_vector4ui_unpack_low () {
		Vector4ui a = new Vector4ui (1,2,3,4);
		Vector4ui b = new Vector4ui (5,6,7,8);
		
		Vector4ui c = a.UnpackLow (b);
	
		if (c.X != 1)
			return 1;
		if (c.Y != 5)
			return 2;
		if (c.Z != 2)
			return 3;
		if (c.W != 6)
			return 4;
		return 0;
	}
Esempio n. 38
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		public static unsafe Vector4ui LoadAligned (Vector4ui *v)
		{
			return *v;
		}
Esempio n. 39
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	public  static int test_0_vector4ui_and () {
		Vector4ui a = new Vector4ui (1,2,3,4);
		Vector4ui b = new Vector4ui (7,5,3,1);
		
		Vector4ui c = a & b;
	
		if (c.X != 1)
			return 1;
		if (c.Y != 0)
			return 2;
		if (c.Z != 3)
			return 3;
		if (c.W != 0)
			return 4;
		return 0;
	}
Esempio n. 40
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		public static unsafe void StoreAligned (Vector4ui *res, Vector4ui val)
		{
			*res = val;
		}
Esempio n. 41
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	public  static int test_0_vector4ui_shl () {
		Vector4ui a = new Vector4ui (10,20,3,40);
		
		Vector4ui c = a << 2;
	
		if (c.X != 40)
			return 1;
		if (c.Y != 80)
			return 2;
		if (c.Z != 12)
			return 3;
		if (c.W != 160)
			return 4;
		return 0;
	}
Esempio n. 42
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 public static Vector4ui UnpackLow(this Vector4ui v1, Vector4ui v2)
 {
     return(new Vector4ui(v1.x, v2.x, v1.y, v2.y));
 }
Esempio n. 43
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	public  static int test_0_vector4ui_sub () {
		Vector4ui a = new Vector4ui (1,20,3,40);
		Vector4ui b = new Vector4ui (0xFF00FF00u,2,3,4);
		
		Vector4ui c = a - b;
	
		if (c.X != 0xff0101)
			return 1;
		if (c.Y != 18)
			return 2;
		if (c.Z != 0)
			return 3;
		if (c.W != 36)
			return 4;
		return 0;
	}
Esempio n. 44
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		public static void PrefetchTemporal2ndLevelCache (ref Vector4ui res)
		{
		}
Esempio n. 45
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	static int test_0_vector4ui_accessors () {
		Vector4ui a = new Vector4ui (1,2,3,4);

		if (a.X != 1)
			return 1;
		if (a.Y != 2)
			return 2;
		if (a.Z != 3)
			return 3;
		if (a.W != 4)
			return 4;
		a.X = 10;
		a.Y = 20;
		a.Z = 30;
		a.W = 40;

		if (a.X != 10)
			return 5;
		if (a.Y != 20)
			return 6;
		if (a.Z != 30)
			return 7;
		if (a.W != 40)
			return 8;
		return 0;
	}
Esempio n. 46
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		public static void PrefetchNonTemporal (ref Vector4ui res)
		{
		}
Esempio n. 47
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	public static int test_0_set_vector () {
		uint[] array = new uint[10];
		Vector4ui a = new Vector4ui (11, 22, 33, 44);

		array.SetVector (a, 1);

		if (array [1] != 11)
			return 1;
		if (array [2] != 22)
			return 2;
		if (array [3] != 33)
			return 3;
		if (array [4] != 44)
			return 4;
		return 0;
	}
Esempio n. 48
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		public static unsafe void PrefetchTemporalAllCacheLevels (Vector4ui *res)
		{
		}
Esempio n. 49
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		public static void PrefetchTemporalAllCacheLevels (ref Vector4ui res)
		{
		}
Esempio n. 50
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 public static unsafe Vector4ui UnpackHigh(Vector4ui v1, Vector4ui v2)
 {
     return(new Vector4ui(v1.z, v2.z, v1.w, v2.w));
 }