Esempio n. 1
0
        bool InternalWrite(AsyncProtocolRequest asyncRequest, BufferOffsetSize2 internalBuffer, byte[] buffer, int offset, int size)
        {
            Debug("InternalWrite: {0} {1} {2} {3}", asyncRequest != null, internalBuffer, offset, size);

            if (asyncRequest == null)
            {
                /*
                 * The only situation where 'asyncRequest' could possibly be 'null' is when we're called
                 * from within SSLClose() - which might attempt to send the close_notity notification.
                 * Since this notification message is very small, it should definitely fit into our internal
                 * buffer, so we just save it in there and after SSLClose() returns, the final call to
                 * InternalFlush() - just before closing the underlying stream - will send it out.
                 */
                if (lastException != null)
                {
                    return(false);
                }

                if (Interlocked.Exchange(ref closeRequested, 1) == 0)
                {
                    internalBuffer.Reset();
                }
                else if (internalBuffer.Remaining == 0)
                {
                    throw new InvalidOperationException();
                }
            }

            /*
             * Normal write - can be either SSLWrite() or SSLHandshake().
             *
             * It is important that we always accept all the data and queue it.
             */

            internalBuffer.AppendData(buffer, offset, size);

            /*
             * Calling 'asyncRequest.RequestWrite()' here ensures that ProcessWrite() is called next
             * time we regain control from native code.
             *
             * During the handshake, the native code won't actually realize (unless if attempts to send
             * so much that the write buffer gets full) that we only buffered the data.
             *
             * However, it doesn't matter because it will either return with a completed handshake
             * (and doesn't care whether the remote actually received the data) or it will expect more
             * data from the remote and request a read.  In either case, we regain control in managed
             * code and can flush out the data.
             *
             * Note that a calling RequestWrite() followed by RequestRead() will first flush the write
             * queue once we return to managed code - before attempting to read anything.
             */
            if (asyncRequest != null)
            {
                asyncRequest.RequestWrite();
            }

            return(true);
        }
Esempio n. 2
0
		bool InternalWrite (AsyncProtocolRequest asyncRequest, BufferOffsetSize2 internalBuffer, byte[] buffer, int offset, int size)
		{
			Debug ("InternalWrite: {0} {1} {2} {3}", asyncRequest != null, internalBuffer, offset, size);

			if (asyncRequest == null) {
				/*
				 * The only situation where 'asyncRequest' could possibly be 'null' is when we're called
				 * from within SSLClose() - which might attempt to send the close_notity notification.
				 * Since this notification message is very small, it should definitely fit into our internal
				 * buffer, so we just save it in there and after SSLClose() returns, the final call to
				 * InternalFlush() - just before closing the underlying stream - will send it out.
				 */
				if (lastException != null)
					return false;

				if (Interlocked.Exchange (ref closeRequested, 1) == 0)
					internalBuffer.Reset ();
				else if (internalBuffer.Remaining == 0)
					throw new InvalidOperationException ();
			}

			/*
			 * Normal write - can be either SSLWrite() or SSLHandshake().
			 *
			 * It is important that we always accept all the data and queue it.
			 */

			internalBuffer.AppendData (buffer, offset, size);

			/*
			 * Calling 'asyncRequest.RequestWrite()' here ensures that ProcessWrite() is called next
			 * time we regain control from native code.
			 *
			 * During the handshake, the native code won't actually realize (unless if attempts to send
			 * so much that the write buffer gets full) that we only buffered the data.
			 *
			 * However, it doesn't matter because it will either return with a completed handshake
			 * (and doesn't care whether the remote actually received the data) or it will expect more
			 * data from the remote and request a read.  In either case, we regain control in managed
			 * code and can flush out the data.
			 *
			 * Note that a calling RequestWrite() followed by RequestRead() will first flush the write
			 * queue once we return to managed code - before attempting to read anything.
			 */
			if (asyncRequest != null)
				asyncRequest.RequestWrite ();

			return true;
		}