Esempio n. 1
0
        // Do the wire protocol handshake
        internal void Connect()
        {
            byte[] buf = new byte [HANDSHAKE_STRING.Length];
            char[] cbuf = new char [buf.Length];

            // FIXME: Add a timeout
            int n = Receive (buf, 0, buf.Length);
            if (n == 0)
                throw new IOException ("DWP Handshake failed.");
            for (int i = 0; i < buf.Length; ++i)
                cbuf [i] = (char)buf [i];

            if (new String (cbuf) != HANDSHAKE_STRING)
                throw new IOException ("DWP Handshake failed.");

            TransportSend (buf, 0, buf.Length);

            receiver_thread = new Thread (new ThreadStart (receiver_thread_main));
            receiver_thread.Name = "SDB Receiver";
            receiver_thread.IsBackground = true;
            receiver_thread.Start ();

            Version = VM_GetVersion ();

            //
            // Tell the debuggee our protocol version, so newer debuggees can work
            // with older clients
            //

            //
            // Older debuggees might not support this request
            EventHandler<ErrorHandlerEventArgs> OrigErrorHandler = ErrorHandler;
            ErrorHandler = null;
            ErrorHandler += delegate (object sender, ErrorHandlerEventArgs args) {
                throw new NotSupportedException ();
            };
            try {
                VM_SetProtocolVersion (MAJOR_VERSION, MINOR_VERSION);
            } catch (NotSupportedException) {
            }
            ErrorHandler = OrigErrorHandler;
        }
Esempio n. 2
0
 /*
  * Implementation of debugger commands
  */
 internal VersionInfo VM_GetVersion()
 {
     var res = SendReceive (CommandSet.VM, (int)CmdVM.VERSION, null);
     VersionInfo info = new VersionInfo ();
     info.VMVersion = res.ReadString ();
     info.MajorVersion = res.ReadInt ();
     info.MinorVersion = res.ReadInt ();
     return info;
 }