Esempio n. 1
0
        protected void WeaveTypeProperties(TypeDefinition type)
        {
            var properties = type.Properties.Where(
                p => p.CustomAttributes.Any(
                    a => a.AttributeType.FullName == typeof (PropertyAttribute).FullName));

            if(!properties.Any())
                return;

            if(!type.HasInterface(typeof(IPropertyNotifier).FullName))
                throw new Exception(string.Format("Type {0} has properties but does not implement {1}", type.FullName, typeof(IPropertyNotifier).FullName));

            Console.WriteLine(type.FullName);

            var weaver = new TypeWeaver(originType, type);

            foreach(var property in properties)
            {

                weaver.NamePrefix = "<$" + property.Name + "$>";

                var desNotifierMethod =  type.GetMethod(tNotifierMethod.Name);

                weaver.Map(tNotifierMethod, desNotifierMethod);

                var propField = weaver.AddDefinition(tPropertyField);
                propField.FieldType = property.PropertyType;

                weaver.AddConstant(tPropertyNameC,property.Name);

                //TODO delete property generated field
                weaver.Merge(tPropertyProperty, property);

                weaver.ProcessInstructions();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Method verifies that the type implements IDisposable and emits
        /// IL to implement it if necessary.
        /// </summary>
        /// <param name="type">The type that needs to be checked and potentially modified.</param>
        private void EnsureTypeImplementsIDisposable(TypeDefinition type)
        {
            // Verify whether the class already implements IDisposable. If not then
             // implement it.
             if (!type.HasInterface("System.IDisposable"))
             {
            type.Interfaces.Add(type.Module.ImportReference(typeof(IDisposable)));

            // Verify whether the type already has a public Dipose method. If not then add a shell.
            if (!type.HasDisposeMethod())
            {
               var disposeMethodAttribs =
                  Mono.Cecil.MethodAttributes.Public |
                  Mono.Cecil.MethodAttributes.Final |
                  Mono.Cecil.MethodAttributes.HideBySig |
                  Mono.Cecil.MethodAttributes.NewSlot |
                  Mono.Cecil.MethodAttributes.Virtual;

               var disposeDefinition =
                  new MethodDefinition("Dispose", disposeMethodAttribs, ModuleDefinition.TypeSystem.Void);

               // Empty method shell that only returns void.
               disposeDefinition.Body.Instructions.Add(Instruction.Create(OpCodes.Nop));
               disposeDefinition.Body.Instructions.Add(Instruction.Create(OpCodes.Ret));

               type.Methods.Add(disposeDefinition);
            }
             }
        }