Esempio n. 1
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            backgroundMusicMenuEntry = new MenuEntry(string.Empty);
            gameplaySoundMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            // Hook up menu event handlers.
            backgroundMusicMenuEntry.Selected += MusicMenuEntrySelected;
            gameplaySoundMenuEntry.Selected += GameplaySoundEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(backgroundMusicMenuEntry);
            MenuEntries.Add(gameplaySoundMenuEntry);
        }
Esempio n. 2
0
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("Main Menu")
        {
            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry("Play Game");
            MenuEntry optionsMenuEntry = new MenuEntry("Options");
            MenuEntry highScoreMenuEntry = new MenuEntry("Highscore");
            MenuEntry aboutMenuEntry = new MenuEntry("About");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            highScoreMenuEntry.Selected += HighscoreMenuEntrySelected;
            aboutMenuEntry.Selected += AboutMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(highScoreMenuEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(aboutMenuEntry);
        }
Esempio n. 3
0
 /// <summary>
 /// Allows the screen to create the hit bounds for a particular menu entry.
 /// </summary>
 protected virtual Rectangle GetMenuEntryHitBounds(MenuEntry entry)
 {
     // the hit bounds are the entire width of the screen, and the height of the entry
     // with some additional padding above and below.
     return new Rectangle(
         0,
         (int)entry.Position.Y - menuEntryPadding,
         ScreenManager.GraphicsDevice.Viewport.Width,
         entry.GetHeight(this) + (menuEntryPadding * 2));
 }