Esempio n. 1
0
        /// <summary>
        /// Create new NeuralNetworkTrainer.
        /// </summary>
        /// <param name="nn">NeuralNetwork to train.</param>
        /// <param name="inputDat">Input data.</param>
        /// <param name="targetDat">Target data.</param>
        /// <param name="maxUnrollLen">Memory state unroll times, for recurring layers.</param>
        /// <param name="losType">Loss calculation type, NeuralNetworkTrainer.LOSS_TYPE_AVERAGE/MAX/CROSSENTROPY.</param>
        public NeuralNetworkTrainer(NeuralNetwork nn, float[][] inputDat, float[][] targetDat, int maxUnrollLen, int losType)
        {
            neuralNetwork = nn;
            inputData     = inputDat;
            targetData    = targetDat;

            maxUnrollLength = maxUnrollLen;
            if (maxUnrollLength < 1)
            {
                maxUnrollLength = 1;
            }

            lossType = losType;

            //check for recurring layer, if need to stack and unroll
            if (nn.outputLayer.recurring)
            {
                hasRecurring = true;
            }
            else
            {
                for (int i = 0; i < nn.hiddenLayers.Length; i++)
                {
                    if (nn.hiddenLayers[i].recurring)
                    {
                        hasRecurring = true;
                        break;
                    }
                }
            }

            derivatives.Setup(nn);
            adagradMemory.Setup(nn);
            adagradMemory.Reset();

            int tunrollLen = maxUnrollLength;

            if (!hasRecurring)
            {
                tunrollLen = 1;
            }

            stackedRuntimeContext   = new NeuralNetworkContext[tunrollLen];
            stackedFullContext      = new NeuralNetworkFullContext[tunrollLen];
            stackedDerivativeMemory = new NeuralNetworkPropagationState[tunrollLen];
            for (int i = 0; i < stackedRuntimeContext.Length; i++)
            {
                stackedRuntimeContext[i] = new NeuralNetworkContext();
                stackedRuntimeContext[i].Setup(nn);

                stackedFullContext[i] = new NeuralNetworkFullContext();
                stackedFullContext[i].Setup(nn);

                stackedDerivativeMemory[i] = new NeuralNetworkPropagationState();
                stackedDerivativeMemory[i].Setup(nn, stackedRuntimeContext[i], stackedFullContext[i], derivatives);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Create new NeuralNetworkQLearning system.
        /// </summary>
        /// <param name="nn">NeuralNetwork to train.</param>
        /// <param name="inputDat">Input data.</param>
        /// <param name="targetDat">Target data.</param>
        public NeuralNetworkQLearning(NeuralNetwork nn, int maxUnrollLen, string sessionsFileName)
        {
            neuralNetwork        = nn;
            learningSessionsFile = sessionsFileName;

            maxUnrollLength = maxUnrollLen;
            if (maxUnrollLength < 1)
            {
                maxUnrollLength = 1;
            }

            //check for recurring layer, if need to stack and unroll
            for (int i = 0; i < nn.hiddenLayers.Length; i++)
            {
                if (nn.hiddenLayers[i].recurring)
                {
                    hasRecurring = true;
                    break;
                }
            }

            derivatives.Setup(nn);
            if (!hasRecurring)
            {
                maxUnrollLength = 1;
            }

            stackedRuntimeContext   = new NeuralNetworkContext[maxUnrollLength];
            stackedFullContext      = new NeuralNetworkFullContext[maxUnrollLength];
            stackedDerivativeMemory = new NeuralNetworkPropagationState[maxUnrollLength];
            for (int i = 0; i < stackedRuntimeContext.Length; i++)
            {
                stackedRuntimeContext[i] = new NeuralNetworkContext();
                stackedRuntimeContext[i].Setup(nn);

                stackedFullContext[i] = new NeuralNetworkFullContext();
                stackedFullContext[i].Setup(nn);

                stackedDerivativeMemory[i] = new NeuralNetworkPropagationState();
                stackedDerivativeMemory[i].Setup(nn, stackedRuntimeContext[i], stackedFullContext[i], derivatives);
            }

            /*
             * if (hasRecurring)
             * {
             *  recurringMemoryState = new float[nn.hiddenLayers.Length][];
             *  for (int i = 0; i < nn.hiddenLayers.Length; i++)
             *  {
             *      if (nn.hiddenLayers[i].recurring)
             *      {
             *          recurringMemoryState[i] = new float[nn.hiddenLayers[i].numberOfNeurons];
             *      }
             *  }
             * }*/
        }
Esempio n. 3
0
        /// <summary>
        /// Create new NeuralNetworkGenerator.
        /// </summary>
        /// <param name="nn">NeuralNetwork to train.</param>
        public NeuralNetworkGenerator(NeuralNetwork nn, int maxUnrollLen)
        {
            neuralNetwork   = nn;
            maxUnrollLength = maxUnrollLen;

            //check for recurring layer, if need to stack and unroll
            for (int i = 0; i < nn.hiddenLayers.Length; i++)
            {
                if (nn.hiddenLayers[i].recurring)
                {
                    hasRecurring = true;
                    break;
                }
            }

            derivatives.Setup(nn);

            if (hasRecurring)
            {
                recurringBPBuffer = new float[nn.hiddenLayers.Length][];
                for (int i = 0; i < recurringBPBuffer.Length - 1; i++)
                {
                    if (nn.hiddenLayers[i].recurring)
                    {
                        recurringBPBuffer[i] = new float[nn.hiddenLayers[i].numberOfNeurons];
                    }
                }
            }
            else
            {
                maxUnrollLen = 1;
            }

            stackedRuntimeContext   = new NeuralNetworkContext[maxUnrollLen];
            stackedFullContext      = new NeuralNetworkFullContext[maxUnrollLen];
            stackedDerivativeMemory = new NeuralNetworkPropagationState[maxUnrollLen];
            for (int i = 0; i < maxUnrollLen; i++)
            {
                stackedRuntimeContext[i] = new NeuralNetworkContext();
                stackedRuntimeContext[i].Setup(nn);

                stackedFullContext[i] = new NeuralNetworkFullContext();
                stackedFullContext[i].Setup(nn);

                stackedDerivativeMemory[i] = new NeuralNetworkPropagationState();
                stackedDerivativeMemory[i].Setup(nn, stackedRuntimeContext[i], stackedFullContext[i], derivatives);
                stackedDerivativeMemory[i].inputMem = new float[nn.inputLayer.numberOfNeurons];
            }
        }