Esempio n. 1
0
        public AvatarDataItem Clone()
        {
            AvatarDataItem item = new AvatarDataItem(this.avatarID, this.level, this.star)
            {
                UnLocked    = this.UnLocked,
                Initialized = this.Initialized,
                exp         = this.exp,
                fragment    = this.fragment
            };

            foreach (EquipmentSlot slot in EQUIP_SLOTS)
            {
                StorageDataItemBase base2 = (this.equipsMap[slot] != null) ? this.equipsMap[slot].Clone() : null;
                item.equipsMap[slot] = base2;
            }
            foreach (AvatarSkillDataItem item2 in this.skillDataList)
            {
                AvatarSkillDataItem avatarSkillBySkillID = item.GetAvatarSkillBySkillID(item2.skillID);
                avatarSkillBySkillID.UnLocked = item2.UnLocked;
                foreach (AvatarSubSkillDataItem item4 in item2.avatarSubSkillList)
                {
                    avatarSkillBySkillID.GetAvatarSubSkillBySubSkillId(item4.subSkillID).level = item4.level;
                }
            }
            return(item);
        }
Esempio n. 2
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        private void SetupSelectSkillSubSkillListView(Transform trans, AvatarSkillDataItem selectedSkillData)
        {
            trans.Find("ParentSkill/Icon/Image").GetComponent <Image>().sprite = Miscs.GetSpriteByPrefab(selectedSkillData.IconPath);
            trans.Find("ParentSkill/Icon").GetComponent <Image>().color        = MiscData.GetColor("Blue");
            HashSet <int> set = new HashSet <int> {
                1, 2, 3
            };

            foreach (AvatarSubSkillDataItem item in selectedSkillData.avatarSubSkillList)
            {
                string    name      = "SubSkill_" + item.ShowOrder;
                Transform transform = trans.Find(name);
                if (transform != null)
                {
                    transform.gameObject.SetActive(true);
                    transform.GetComponent <MonoAvatarSubSkillIconButton>().SetupView(this._avatarData, selectedSkillData, item, this._isRemoteAvatar);
                    set.Remove(item.ShowOrder);
                }
            }
            foreach (int num in set)
            {
                string str2 = "SubSkill_" + num;
                trans.Find(str2).gameObject.SetActive(false);
            }
        }
Esempio n. 3
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        private bool OnSelectedSkillChanged(int newSkillId)
        {
            this._showingSkillId = newSkillId;
            AvatarSkillDataItem selectedSkillData = (this._showingSkillId != 0) ? this.userData.leaderAvatar.GetAvatarSkillBySkillID(this._showingSkillId) : null;

            base.view.transform.Find("SkillTab").GetComponent <MonoAvatarDetailSkillTab>().SetupView(this.userData, selectedSkillData);
            return(false);
        }
Esempio n. 4
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 private bool OnAvatarSubSkillLevelUpRsp(AvatarSubSkillLevelUpRsp rsp)
 {
     if (rsp.get_retcode() == null)
     {
         AvatarSkillDataItem selectedSkillData = (this._showingSkillId != 0) ? this.avatarData.GetAvatarSkillBySkillID(this._showingSkillId) : null;
         base.view.transform.Find("SkillTab").GetComponent <MonoAvatarDetailSkillTab>().SetupView(this.avatarData, selectedSkillData);
     }
     return(false);
 }
Esempio n. 5
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        private void SetupSkillTab()
        {
            GameObject gameObject = base.view.transform.Find("SkillTab").gameObject;
            Button     component  = base.view.transform.Find("TabBtns/SkillTabBtn").GetComponent <Button>();

            this._tabManager.SetTab("SkillTab", component, gameObject);
            component.transform.Find("PopUp").gameObject.SetActive(false);
            AvatarSkillDataItem selectedSkillData = (this._showingSkillId != 0) ? this.userData.leaderAvatar.GetAvatarSkillBySkillID(this._showingSkillId) : null;

            gameObject.GetComponent <MonoAvatarDetailSkillTab>().SetupView(this.userData, selectedSkillData);
        }
Esempio n. 6
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        private void SetupSkillIcon(AvatarSkillDataItem skillData, Transform skillTrans)
        {
            skillTrans.Find("Info/NameText").GetComponent <Text>().text = skillData.SkillName;
            skillTrans.Find("Info/Desc").GetComponent <Text>().text     = skillData.SkillInfo;
            Sprite spriteByPrefab = Miscs.GetSpriteByPrefab(skillData.IconPath);

            skillTrans.Find("SkillIcon/Icon/Image").GetComponent <Image>().sprite = spriteByPrefab;
            string key = "SkillBtnBlue";

            skillTrans.Find("SkillIcon/Icon/Image").GetComponent <Image>().material = null;
            skillTrans.Find("SkillIcon/Icon/BG").GetComponent <Image>().color       = MiscData.GetColor(key);
        }
        public AvatarSubSkillDialogContext(AvatarDataItem avatarData, AvatarSkillDataItem skillData, AvatarSubSkillDataItem subSkillData)
        {
            ContextPattern pattern = new ContextPattern {
                contextName    = "AvatarSubSkillDialogContext",
                viewPrefabPath = "UI/Menus/Dialog/AvatarSubSkillDialog"
            };

            base.config       = pattern;
            this.avatarData   = avatarData;
            this.skillData    = skillData;
            this.subSkillData = subSkillData;
        }
Esempio n. 8
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        private void SetupSelectSkillView(AvatarSkillDataItem selectedSkillData)
        {
            base.transform.Find("ListPanel/Info/Content/Skill").gameObject.SetActive(false);
            Transform trans = base.transform.Find("SelectedSkill");

            trans.gameObject.SetActive(true);
            this.SetupSelectSkillDetailView(trans, selectedSkillData);
            Transform transform2 = base.transform.Find("ListPanel/Info/Content/SubSkill");

            transform2.gameObject.SetActive(true);
            this.SetupSelectSkillSubSkillListView(transform2, selectedSkillData);
            base.transform.Find("ListPanel").GetComponent <Animation>().Play();
        }
Esempio n. 9
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        public void SetLeaderAvatar(AvatarDetailData avatarDetailData)
        {
            this.leaderAvatar = new AvatarDataItem((int)avatarDetailData.get_avatar_id(), (int)avatarDetailData.get_avatar_level(), (int)avatarDetailData.get_avatar_star());
            WeaponDetailData data = avatarDetailData.get_weapon();

            if ((data != null) && (WeaponMetaDataReader.GetWeaponMetaDataByKey((int)data.get_id()) != null))
            {
                WeaponDataItem item = new WeaponDataItem(0, WeaponMetaDataReader.GetWeaponMetaDataByKey((int)data.get_id()))
                {
                    level = (int)data.get_level()
                };
                this.leaderAvatar.equipsMap[1] = item;
            }
            EquipmentSlot[]           slotArray = new EquipmentSlot[] { 2, 3, 4 };
            List <StigmataDetailData> list      = new List <StigmataDetailData> {
                avatarDetailData.get_stigmata_1(),
                                      avatarDetailData.get_stigmata_2(),
                                      avatarDetailData.get_stigmata_3()
            };

            for (int i = 0; i < list.Count; i++)
            {
                StigmataDetailData data2 = list[i];
                if ((data2 != null) && (StigmataMetaDataReader.GetStigmataMetaDataByKey((int)data2.get_id()) != null))
                {
                    StigmataDataItem item2 = new StigmataDataItem(0, StigmataMetaDataReader.GetStigmataMetaDataByKey((int)data2.get_id()))
                    {
                        level = (int)data2.get_level()
                    };
                    int num2 = !data2.get_pre_affix_idSpecified() ? 0 : ((int)data2.get_pre_affix_id());
                    int num3 = !data2.get_suf_affix_idSpecified() ? 0 : ((int)data2.get_suf_affix_id());
                    item2.SetAffixSkill(true, num2, num3);
                    this.leaderAvatar.equipsMap[slotArray[i]] = item2;
                }
            }
            foreach (AvatarSkillDetailData data3 in avatarDetailData.get_skill_list())
            {
                if (this.leaderAvatar.GetAvatarSkillBySkillID((int)data3.get_skill_id()) != null)
                {
                    AvatarSkillDataItem avatarSkillBySkillID = this.leaderAvatar.GetAvatarSkillBySkillID((int)data3.get_skill_id());
                    foreach (AvatarSubSkillDetailData data4 in data3.get_sub_skill_list())
                    {
                        if (avatarSkillBySkillID.GetAvatarSubSkillBySubSkillId((int)data4.get_sub_skill_id()) != null)
                        {
                            avatarSkillBySkillID.GetAvatarSubSkillBySubSkillId((int)data4.get_sub_skill_id()).level = (int)data4.get_level();
                        }
                    }
                }
            }
        }
Esempio n. 10
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        public void SetupView(AvatarDataItem avatarDataItem, AvatarSkillDataItem skillData, bool isRemoteAvatar)
        {
            this._avatarData     = avatarDataItem;
            this._skillData      = skillData;
            this._isRemoteAvatar = isRemoteAvatar;
            Text component = base.transform.Find("Info/NameText").GetComponent <Text>();

            component.text  = this._skillData.SkillName;
            component.color = !this._skillData.UnLocked ? MiscData.GetColor("TextGrey") : Color.white;
            Transform transform = base.transform.Find("SkillIcon/UnLockInfo");

            transform.gameObject.SetActive(!this._skillData.UnLocked);
            Transform transform2 = transform.Find("UnLockStar");
            Transform transform3 = transform.Find("UnLockLv");

            transform2.gameObject.SetActive(false);
            transform3.gameObject.SetActive(false);
            if (transform.gameObject.activeSelf)
            {
                base.transform.Find("SkillIcon/Icon").GetComponent <Image>().color = MiscData.GetColor("SkillBtnGrey");
                bool flag = this._avatarData.level < this._skillData.UnLockLv;
                if (this._avatarData.star < this._skillData.UnLockStar)
                {
                    transform2.gameObject.SetActive(true);
                    transform3.gameObject.SetActive(false);
                    transform2.Find("Star").GetComponent <MonoAvatarStar>().SetupView(this._skillData.UnLockStar);
                }
                else if (flag)
                {
                    transform2.gameObject.SetActive(false);
                    transform3.gameObject.SetActive(true);
                    transform3.Find("Lv").GetComponent <Text>().text = "Lv." + this._skillData.UnLockLv;
                }
            }
            int  levelSum    = this._skillData.GetLevelSum();
            int  maxLevelSum = this._skillData.GetMaxLevelSum();
            Text text2       = base.transform.Find("Info/Row/AddPtText").GetComponent <Text>();

            text2.gameObject.SetActive(this._skillData.UnLocked);
            if (levelSum == maxLevelSum)
            {
                text2.text = "MAX";
            }
            else
            {
                text2.text = (levelSum <= 0) ? string.Empty : ("+" + levelSum);
            }
            this.SetupIcon();
            this.SetupSkillPopUp();
        }
Esempio n. 11
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 private void SetupSelectSkillDetailView(Transform trans, AvatarSkillDataItem selectedSkillData)
 {
     trans.Find("Content/NameText").GetComponent <Text>().text = selectedSkillData.SkillName;
     trans.Find("Content/DescText").GetComponent <Text>().text = selectedSkillData.SkillInfo;
     if (string.IsNullOrEmpty(selectedSkillData.SkillStep))
     {
         trans.Find("Content/Step").gameObject.SetActive(false);
     }
     else
     {
         trans.Find("Content/Step").gameObject.SetActive(true);
         trans.Find("Content/Step/Table").GetComponent <MonoAvatarSkillStep>().SetupView(this._avatarData, selectedSkillData.SkillStep);
     }
 }
Esempio n. 12
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 public void SetupView(FriendDetailDataItem userData, AvatarSkillDataItem selectedSkillData = null)
 {
     this._isRemoteAvatar = true;
     this._userData       = userData;
     this._avatarData     = this._userData.leaderAvatar;
     base.transform.Find("ListPanel/Info/Content/SkillPoint").gameObject.SetActive(false);
     if (selectedSkillData != null)
     {
         this.SetupSelectSkillView(selectedSkillData);
     }
     else
     {
         this.SetupSkillListView();
     }
 }
Esempio n. 13
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 public void SetupView(AvatarDataItem avatarData, AvatarSkillDataItem selectedSkillData = null)
 {
     this._isRemoteAvatar = false;
     this._avatarData     = avatarData;
     base.transform.Find("ListPanel/Info/Content/SkillPoint").gameObject.SetActive(true);
     this.SetupSkillPoint();
     if (selectedSkillData != null)
     {
         this.SetupSelectSkillView(selectedSkillData);
     }
     else
     {
         this.SetupSkillListView();
     }
 }
Esempio n. 14
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 public FriendBriefDataItem(PlayerFriendBriefData briefData)
 {
     this.uid          = (int)briefData.get_uid();
     this._nickName    = briefData.get_nickname();
     this.level        = (int)briefData.get_level();
     this.showAvatarID = (int)briefData.get_avatar_id();
     this.avatarCombat = (int)briefData.get_avatar_combat();
     this.avatarStar   = (int)briefData.get_avatar_star();
     this.avatarLevel  = (int)briefData.get_avatar_level();
     if (this.avatarLevel == 0)
     {
         this.avatarLevel = 1;
     }
     this.AvatarLeaderSkill                     = new AvatarDataItem(this.showAvatarID, 1, 0).GetLeaderSkill();
     this.AvatarLeaderSkill.UnLocked            = (this.avatarLevel >= this.AvatarLeaderSkill.UnLockLv) && (this.avatarStar >= this.AvatarLeaderSkill.UnLockStar);
Esempio n. 15
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 private void SetupDefaultSkillList()
 {
     this.skillDataList = new List <AvatarSkillDataItem>();
     this._skillDataMap = new Dictionary <int, AvatarSkillDataItem>();
     foreach (int num in this._metaData.skillList)
     {
         AvatarSkillDataItem item = new AvatarSkillDataItem(num, this.avatarID);
         this.skillDataList.Add(item);
         this._skillDataMap.Add(num, item);
         if (item.IsLeaderSkill)
         {
             this._leaderSkillId = item.skillID;
         }
     }
 }
Esempio n. 16
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 private static bool CheckUnlockBySkillID(ConfigAvatarAbilityUnlock unlockConfig, AvatarDataItem avatarDataItem, bool useLeaderSkill)
 {
     for (int i = 0; i < avatarDataItem.skillDataList.Count; i++)
     {
         AvatarSkillDataItem item = avatarDataItem.skillDataList[i];
         if ((item.skillID == unlockConfig.UnlockBySkillID) && item.UnLocked)
         {
             if (item.IsLeaderSkill)
             {
                 return(useLeaderSkill);
             }
             return(true);
         }
     }
     return(false);
 }
Esempio n. 17
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 private static bool CheckUnlockBySubSkillIDAndAddParam(ConfigAvatarAbilityUnlock unlockConfig, AvatarDataItem avatarDataItem, out AvatarSubSkillDataItem outSubSkillItem, bool useLeaderSkill)
 {
     for (int i = 0; i < avatarDataItem.skillDataList.Count; i++)
     {
         AvatarSkillDataItem item = avatarDataItem.skillDataList[i];
         if (!item.IsLeaderSkill || useLeaderSkill)
         {
             for (int j = 0; j < item.avatarSubSkillList.Count; j++)
             {
                 AvatarSubSkillDataItem item2 = item.avatarSubSkillList[j];
                 if ((item2.subSkillID == unlockConfig.UnlockBySubSkillID) && item2.UnLocked)
                 {
                     outSubSkillItem = item2;
                     return(true);
                 }
             }
         }
     }
     outSubSkillItem = null;
     return(false);
 }
        public void SetupView(AvatarDataItem avatarDataItem, AvatarSkillDataItem skillData, AvatarSubSkillDataItem subSkillData, bool isRemoteAvatar)
        {
            this._avatarData     = avatarDataItem;
            this._skillData      = skillData;
            this._subSkillData   = subSkillData;
            this._isRemoteAvatar = isRemoteAvatar;
            base.transform.Find("Row/NameText").GetComponent <Text>().text     = this._subSkillData.Name;
            base.transform.Find("RowText/DescText").GetComponent <Text>().text = this._subSkillData.Info;
            this.SetupIcon();
            Transform transform = base.transform.Find("SkillIcon/UnLockInfo");
            bool      flag      = this._avatarData.level < this._subSkillData.UnlockLv;
            bool      flag2     = this._avatarData.star < this._subSkillData.UnlockStar;

            transform.gameObject.SetActive(!this._subSkillData.UnLocked);
            if (!this._subSkillData.UnLocked)
            {
                Transform transform2 = transform.Find("UnLockStar");
                Transform transform3 = transform.Find("UnLockLv");
                base.transform.Find("SkillIcon/Icon").GetComponent <Image>().color = MiscData.GetColor("SkillBtnGrey");
                if (flag2)
                {
                    transform2.gameObject.SetActive(true);
                    transform3.gameObject.SetActive(false);
                    transform2.Find("Star").GetComponent <MonoAvatarStar>().SetupView(this._subSkillData.UnlockStar);
                }
                else if (flag)
                {
                    transform2.gameObject.SetActive(false);
                    transform3.gameObject.SetActive(true);
                    transform3.Find("Lv").GetComponent <Text>().text = "Lv." + this._subSkillData.UnlockLv;
                }
                else
                {
                    transform2.gameObject.SetActive(false);
                    transform3.gameObject.SetActive(false);
                    base.transform.Find("SkillIcon/Icon").GetComponent <Image>().color = MiscData.GetColor("Blue");
                }
            }
            Transform transform4 = base.transform.Find("RowText/NextLv");
            Transform transform5 = base.transform.Find("RowText/NextStar");

            transform4.gameObject.SetActive(false);
            transform5.gameObject.SetActive(false);
            if (this._subSkillData.UnLocked && (this._subSkillData.level < this._subSkillData.MaxLv))
            {
                bool flag3 = this._avatarData.level < this._subSkillData.LvUpNeedAvatarLevel;
                if (this._avatarData.star < this._subSkillData.GetUpLevelStarNeed())
                {
                    transform4.gameObject.SetActive(false);
                    transform5.gameObject.SetActive(true);
                    transform5.Find("Star").GetComponent <MonoAvatarStar>().SetupView(this._subSkillData.GetUpLevelStarNeed());
                }
                else if (flag3)
                {
                    transform4.gameObject.SetActive(true);
                    transform5.gameObject.SetActive(false);
                    transform4.Find("Lv").GetComponent <Text>().text = "Lv." + this._subSkillData.LvUpNeedAvatarLevel;
                }
            }
            Text component = base.transform.Find("Row/AddPtText").GetComponent <Text>();

            component.gameObject.SetActive(this._subSkillData.UnLocked);
            if (this._subSkillData.level == this._subSkillData.MaxLv)
            {
                component.text = "MAX";
            }
            else
            {
                component.text = (this._subSkillData.level <= 0) ? string.Empty : string.Format("+{0}", this._subSkillData.level);
            }
            this.SetupSubSkillPopUp();
            if (this._subSkillData.level == this._subSkillData.MaxLv)
            {
                base.transform.Find("SkillIcon/PopUp").gameObject.SetActive(false);
            }
            base.transform.Find("SkillIcon/Max").gameObject.SetActive(this._subSkillData.level == this._subSkillData.MaxLv);
            base.transform.Find("SkillIcon/Upgradable").gameObject.SetActive(((!this._isRemoteAvatar && this._subSkillData.UnLocked) && ((this._subSkillData.level < this._subSkillData.MaxLv) && (this._avatarData.level >= this._subSkillData.LvUpNeedAvatarLevel))) && (this._avatarData.star >= this._subSkillData.GetUpLevelStarNeed()));
        }