Esempio n. 1
0
        private void UpdateFuelInfo(FuelInfo f, string title)
        {
            FuelInfo found;

            if (!usedBy.TryGetValue(f.Label, out found))
            {
                usedBy.Add(f.Label, f);
            }
            else if (!found.names.Contains(title))
            {
                found.names += ", " + title;
            }
        }
Esempio n. 2
0
        internal void ConfigureFor(FuelInfo fi)
        {
            if (fi.ratioFactor == 0.0 || fi.efficiency == 0)             // can't configure for this engine
            {
                return;
            }

            double availableVolume = AvailableVolume;

            foreach (Propellant tfuel in fi.propellants)
            {
                if (PartResourceLibrary.Instance.GetDefinition(tfuel.name).resourceTransferMode != ResourceTransferMode.NONE)
                {
                    FuelTank tank;
                    if (tankList.TryGet(tfuel.name, out tank))
                    {
                        double amt = availableVolume * tfuel.ratio / fi.efficiency;
                        tank.maxAmount += amt;
                        tank.amount    += amt;
                    }
                }
            }
            GameEvents.onEditorShipModified.Fire(EditorLogic.fetch.ship);
        }
Esempio n. 3
0
        public void UpdateUsedBy()
        {
            log.dbg("Updating UsedBy");

            usedBy.Clear();

            // Get part list
            List <Part> parts;

            if (HighLogic.LoadedSceneIsEditor && EditorLogic.fetch.ship != null)
            {
                parts = EditorLogic.fetch.ship.parts;
            }
            else if (HighLogic.LoadedSceneIsFlight && vessel != null)
            {
                parts = vessel.parts;
            }
            else
            {
                parts = new List <Part>();
            }

            FuelInfo   f;
            string     title;
            PartModule m;

            for (int i = 0; i < parts.Count; ++i)
            {
                title = parts[i].partInfo.title;
                for (int j = 0; j < parts[i].Modules.Count; ++j)
                {
                    m = parts[i].Modules[j];
                    if (m is ModuleEngines)
                    {
                        f = new FuelInfo((m as ModuleEngines).propellants, this, title);
                        if (f.ratioFactor > 0d)
                        {
                            UpdateFuelInfo(f, title);
                        }
                    }
                    else if (m is ModuleRCS)
                    {
                        f = new FuelInfo((m as ModuleRCS).propellants, this, title);
                        if (f.ratioFactor > 0d)
                        {
                            UpdateFuelInfo(f, title);
                        }
                    }
                }
            }

            // Need to update the tweakable menu too
            if (HighLogic.LoadedSceneIsEditor)
            {
                Events.RemoveAll(button => button.name.StartsWith("MFT"));

                bool activeEditor = (AvailableVolume >= 0.001);

                int idx = 0;
                foreach (FuelInfo info in usedBy.Values)
                {
                    KSPEvent kspEvent = new KSPEvent {
                        name            = "MFT" + idx++,
                        guiActive       = false,
                        guiActiveEditor = activeEditor,
                        guiName         = info.Label
                    };
                    FuelInfo  info1  = info;
                    BaseEvent button = new BaseEvent(Events, kspEvent.name, () => ConfigureFor(info1), kspEvent)
                    {
                        guiActiveEditor = activeEditor
                    };
                    Events.Add(button);
                }
                MarkWindowDirty();
            }
        }