Esempio n. 1
0
        /// <summary>
        /// Clears the current list of Mods then updates it with an up to date version
        /// </summary>
        /// <param name="modLocation">The file path to the Mods root folder</param>
        private void RefreshModInfo(string modLocation)
        {
            // Clear the current list of mods to avoid conflicts
            Mods.Clear();

            // Get Mod folders then iterate them
            var modFolders = Directory.GetDirectories(modLocation);

            foreach (var modFolder in modFolders)
            {
                // Check for Mod Info json
                var modInfoPath = modFolder + "/ModInfo.json";
                if (!File.Exists(modInfoPath))
                {
                    continue;
                }

                // Read the text from the ModInfo then create a Mod object from it and add it to the list
                var modInfoContent = File.ReadAllText(modInfoPath);
                Mod newMod         = JsonUtility.FromJson <Mod>(modInfoContent);
                newMod.ModPath = modFolder;
                Mods.Add(newMod);
                Modigine.print("Loaded " + newMod.ModName + " by " + newMod.ModAuthor, "green");
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Add a new register
 /// </summary>
 /// <param name="register">The register that you would like to add to cache</param>
 public void AddRegister(FileRegister register)
 {
     if (registers.Contains(register))
     {
         return;
     }
     // This adds the register to the list
     registers.Add(register);
     Modigine.print("Added " + register.ToString());
 }
Esempio n. 3
0
        private IEnumerator TextureLoad(string filePath)
        {
            Texture2D texture;

            texture = new Texture2D(4, 4, TextureFormat.DXT1, false);

            using (WWW www = new WWW(filePath))
            {
                if (www != null)
                {
                    yield return(www);

                    www.LoadImageIntoTexture(texture);
                    Modigine.resourceManager.AddResource(filePath, texture);
                    Modigine.print("Added new texture " + filePath);
                }
            }
        }