Init() public method

public Init ( ) : void
return void
Esempio n. 1
0
        public override void Init()
        {
            if (isInitialized)
            {
                return;
            }

            MeshChunk mesh;
            int       idx = 0;

            do
            {
                mesh = this.model.GetChildOfType <MeshChunk>(idx);
                if (mesh != null)
                {
                    idx++;
                    Mesh m = new Mesh(mesh, this.varEquip);
                    this.meshes.Add(m);
                    m.Init();
                }
            } while (mesh != null);

            BoundingBoxContainerChunk aabbContainer = this.model.GetChildOfType <BoundingBoxContainerChunk>();
            CompChunk aabbChunk = aabbContainer.GetChildOfType <CompChunk>();

            this.BoundingBox = aabbChunk.BoundingBox;
            var aabb = this.BoundingBox;

            bboxOffset = new Vector4(0, 0, 0, 0);
            bboxScale  = new Vector4(1f, 1f, 1f, 1f);

            bboxScale.X = (aabb.Maximum.X - aabb.Minimum.X) / 2f;
            bboxScale.Y = (aabb.Maximum.Y - aabb.Minimum.Y) / 2f;
            bboxScale.Z = (aabb.Maximum.Z - aabb.Minimum.Z) / 2f;

            bboxOffset.X = aabb.Maximum.X - bboxScale.X;
            bboxOffset.Y = aabb.Maximum.Y - bboxScale.Y;
            bboxOffset.Z = aabb.Maximum.Z - bboxScale.Z;

            isInitialized = true;
        }
Esempio n. 2
0
        public override void Init()
        {
            if (isInitialized) { return; }

            MeshChunk mesh;
            int idx = 0;
            do
            {
                mesh = this.model.GetChildOfType<MeshChunk>(idx);
                if (mesh != null)
                {
                    idx++;
                    Mesh m = new Mesh(mesh, this.varEquip);
                    this.meshes.Add(m);
                    m.Init();
                }
            } while (mesh != null);

            BoundingBoxContainerChunk aabbContainer = this.model.GetChildOfType<BoundingBoxContainerChunk>();
            CompChunk aabbChunk = aabbContainer.GetChildOfType<CompChunk>();
            this.BoundingBox = aabbChunk.BoundingBox;
            var aabb = this.BoundingBox;

            bboxOffset = new Vector4(0, 0, 0, 0);
            bboxScale = new Vector4(1f, 1f, 1f, 1f);

            bboxScale.X = (aabb.Maximum.X - aabb.Minimum.X) / 2f;
            bboxScale.Y = (aabb.Maximum.Y - aabb.Minimum.Y) / 2f;
            bboxScale.Z = (aabb.Maximum.Z - aabb.Minimum.Z) / 2f;

            bboxOffset.X = aabb.Maximum.X - bboxScale.X;
            bboxOffset.Y = aabb.Maximum.Y - bboxScale.Y;
            bboxOffset.Z = aabb.Maximum.Z - bboxScale.Z;

            isInitialized = true;
        }