public override void UpgradeWeapon(CreatureBaseObject creatureBaseObject)
 {
     if (creatureBaseObject.EquipedAttackBaseObject != null)
     {
         creatureBaseObject.EquipedAttackBaseObject = FireUpgrade(creatureBaseObject.EquipedAttackBaseObject);
     }
     Console.WriteLine($"{this.Name} upgrades the weapon of {creatureBaseObject.Name} with fiery");
 }
Esempio n. 2
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 // The "Template method"
 public void AfterBattle(CreatureBaseObject creatureBaseObject)
 {
     DeadText(creatureBaseObject);
     UpgradeWeapon(creatureBaseObject);
 }
Esempio n. 3
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 public abstract void UpgradeWeapon(CreatureBaseObject creatureBaseObject);
Esempio n. 4
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 public abstract void DeadText(CreatureBaseObject creatureBaseObject);
 public override void DeadText(CreatureBaseObject creatureBaseObject)
 {
     Console.WriteLine($"{this.Name} died to {creatureBaseObject.Name}");
 }
 public override void UpgradeWeapon(CreatureBaseObject creatureBaseObject)
 {
     Console.WriteLine($"{this.Name} have no upgrade for the weapon of {creatureBaseObject.Name}");
 }