// Create the array of bundle build details.
    private AssetBundleBuild[] BuildMapABs(ModelImport.ModelImporter importedModel)
    {
        AssetBundleBuild buildMap = new AssetBundleBuild();

        buildMap.assetBundleName = importedModel.Info.Caption + "_bundle";
        buildMap.assetNames      = importedModel.AssetPaths.ToArray();

        return(new AssetBundleBuild[1] {
            buildMap
        });
    }
 //Creates AssetBundle
 public void Create(ModelImport.ModelImporter importedModel)
 {
     AssetBundleBuild[] buildMapArray = BuildMapABs(importedModel);
     CreateAssetBundle(buildMapArray);
 }