public async void TestAsync(NetOuterComponent networkComponent, IPEndPoint ipEndPoint, int j) { try { using (Session session = networkComponent.Create(ipEndPoint)) { int i = 0; while (i < 100000000) { ++i; await Game.Scene.GetComponent <TimerComponent>().WaitAsync(10); await this.Send(session, j); } } } catch (RpcException e) { Log.Error(e.ToString()); } catch (Exception e) { Log.Error(e.ToString()); } }
private async void TestAsync(NetOuterComponent networkComponent, string address, int j) { try { using (Session session = networkComponent.Create(address)) { int i = 0; while (i < 10000000) { ++i; await session.Call <C2R_Ping, R2C_Ping>(new C2R_Ping()); ++this.k; if (this.k % 100000 != 0) { continue; } long time2 = TimeHelper.ClientNow(); long time = time2 - this.time1; this.time1 = time2; Log.Info($"{j} Benchmark k: {this.k} 每10W次耗时: {time} ms"); } } } catch (RpcException e) { Log.Error(e.ToString()); } catch (Exception e) { Log.Error(e.ToString()); } }
public async void TestAsync(NetOuterComponent networkComponent, string address, int j) { try { using (Session session = networkComponent.Create(address)) { int i = 0; while (i < 10000000) { ++i; await session.Call<C2R_Ping, R2C_Ping>(new C2R_Ping()); ++this.k; if (this.k % 100000 != 0) { continue; } long time2 = TimeHelper.ClientNow(); long time = time2 - this.time1; this.time1 = time2; Log.Info($"{j} Benchmark k: {this.k} 每10W次耗时: {time} ms"); } } } catch (RpcException e) { Log.Error(e.ToString()); } catch (Exception e) { Log.Error(e.ToString()); } }
public async void Awake(string address) { NetOuterComponent networkComponent = Game.Scene.GetComponent <NetOuterComponent>(); for (int i = 0; i < 100; i++) { await Game.Scene.GetComponent <TimerComponent>().WaitAsync(10); TestAsync(networkComponent, address, i); } }
public void Awake(IPEndPoint ipEndPoint) { try { NetOuterComponent networkComponent = Game.Scene.GetComponent <NetOuterComponent>(); for (int i = 0; i < 100; i++) { this.TestAsync(networkComponent, ipEndPoint, i); } } catch (Exception e) { Log.Error(e.ToString()); } }
private async void Awake(string address) { try { NetOuterComponent networkComponent = Game.Scene.GetComponent <NetOuterComponent>(); for (int i = 0; i < 100; i++) { await Game.Scene.GetComponent <TimerComponent>().WaitAsync(10); this.TestAsync(networkComponent, address, i); } } catch (Exception e) { Log.Error(e.ToString()); } }
public async void TestAsync(NetOuterComponent networkComponent, string address, int j) { try { using (Session session = networkComponent.Create(address)) { int i = 0; while (i < 100000000) { ++i; await this.Send(session, j); } } } catch (RpcException e) { Log.Error(e.ToString()); } catch (Exception e) { Log.Error(e.ToString()); } }