public BallSimulation() { for (int i = 0; i < numberofballs; i++) { balls.Add(ball = new Ball(rand)); //new ball object } }
public void hitwall(Ball ball) { if (ball.BallPos.X + ball.getballradius > 1.0 || ball.BallPos.X - ball.getballradius < 0.0) //If ball bounces <----> { ball.setballVelocityX(); } if (ball.BallPos.Y + ball.getballradius > 1.0 || ball.BallPos.Y - ball.getballradius < 0.0) //If ball bounces ^ v { ball.setballVelocityY(); } }