Esempio n. 1
0
        void onClientConnectedMessageRecived(string playfabID)
        {
            if (!_playFabIDs.Contains(playfabID))
            {
                _playFabIDs.Add(playfabID);
            }

            string localPlayfabID = MultiplayerLoginManager.Instance.GetLocalPlayFabID();

            MultiplayerMessageSender.SendToAllClients(BROADCAST_PLAYFAB_ID_PREFIX + localPlayfabID);
        }
Esempio n. 2
0
        internal void OnLocalClientConnected()
        {
            string localPlayfabID = MultiplayerLoginManager.Instance.GetLocalPlayFabID();

            MultiplayerMessageSender.SendToAllClients(CLIENT_CONNECTED_PREFIX + localPlayfabID);
        }