Esempio n. 1
0
 /// <summary>
 /// Function called by the injected DLL, all the functions you want to add to the LUA state go here.
 /// Init of LuaBridge happens in here.
 /// </summary>
 /// <param name="state"></param>
 /// <returns></returns>
 static public int LuaCallHandler(IntPtr state)
 {
     TimeStampedTrace("Lua Handler called");
     s_luaBridge = new LuaBridge(state);
     s_luaBridge.RegisterLuaFunction(LuaTest, "CopeLua_Test");
     return(1);
 }
Esempio n. 2
0
 /// <summary>
 /// Function called by the injected DLL, all the functions you want to add to the LUA state go here.
 /// Init of LuaBridge happens in here.
 /// </summary>
 /// <param name="state"></param>
 /// <returns></returns>
 static public int LuaCallHandler(IntPtr state)
 {
     TimeStampedTrace("Lua Handler called");
     s_luaBridge = new LuaBridge(state);
     s_luaBridge.RegisterLuaFunction(LuaTest, "CopeLua_Test");
     return 1;
 }