Esempio n. 1
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        public override void CollideWithUnit(Player Unit)
        {
            Point unitCollisionPoint = new Point(Unit.HitBox().Left + Unit.HitBox().Width/2, Unit.HitBox().Top + Unit.HitBox().Height/2);

            if(HitBox().Contains(unitCollisionPoint) && KeyMouseReader.KeyClick(Keys.Space))
                Unit.ResetPosition();
        }
Esempio n. 2
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 public void Update(Player player, float elapsedTime)
 {
     for (int i = 0; i < projectiles.Count; i++)
     {
         if(projectiles[i].Active)
             projectiles[i].Update(player, elapsedTime);
     }
 }
Esempio n. 3
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        public override void CollideWithUnit(Player Unit)
        {
            Point unitCollisionPointLeft = new Point(Unit.HitBox().Left + 15, Unit.HitBox().Top + Unit.HitBox().Height - 2);
            Point unitCollisionPointRight = new Point(Unit.HitBox().Right - 15, Unit.HitBox().Top + Unit.HitBox().Height - 2);

            if(HitBox().Contains(unitCollisionPointLeft) && HitBox().Contains(unitCollisionPointRight))
                Unit.Jump(1.5f);

            base.CollideWithUnit(Unit);
        }
Esempio n. 4
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        public static void Update(Player player, float elapsedTime)
        {
            for (int i = 0; i < enemyList.Count; i++)
            {
                enemyList[i].Update(elapsedTime, player);

                if (enemyList[i].HitBox().Intersects(player.HitBox()))
                    enemyList[i].CollideWithPlayer(player);

                enemyList[i].SpecialAbility(player);
            }
        }
Esempio n. 5
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        public void Update(Player player, float elapsedTime)
        {
            timeLived += elapsedTime;

            position.X += direction.X * speed;
            position.Y += direction.Y * speed;

            if (timeLived >= lifeTime)
                active = false;

            if (HitBox().Intersects(player.HitBox()))
                if (AccuratePlayerHitCheck(player.HitBox()))
                    active = false;
        }
Esempio n. 6
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        public override void Update(float elapsedTime, Player player)
        {
            lastShot += elapsedTime;

            if (lastShot >= fireRate)
            {
                canShoot = true;
                lastShot = fireRate;
            }

            projectileManager.Update(player, elapsedTime);

            base.Update(elapsedTime, player);
        }
Esempio n. 7
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 public override void CollideWithUnit(Player Unit)
 {
     Unit.gotKilled = true;
 }
Esempio n. 8
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 public virtual void CollideWithUnit(Player Unit)
 {
 }
Esempio n. 9
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 public override void CollideWithUnit(Player Unit)
 {
     Unit.foundGoal = true;
 }
Esempio n. 10
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 public virtual void CollideWithUnit(Player Unit, float ElapsedTime)
 {
 }
Esempio n. 11
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        public void Initialize()
        {
            LightRenderer = new LightRenderer(Game1.graphics);
            EnemyManager.Reset();
            Camera.ClearFocusList();

            if (mapManager == null)
                mapManager = new MapManager();

            mapManager.Initialize(LightRenderer);
            finalRenderTarget = new RenderTarget2D(ScreenManager.Game.GraphicsDevice, MapManager.MapWidth, MapManager.MapHeight);

            if (Player == null)
                Player = new Player();

            Player.SetStartPos(mapManager.PlayerStartPos);
            lightPos = mapManager.PlayerStartPos;

            Camera.ResetValues(mapManager.PlayerStartPos);
            Camera.DefaultFocus = Player;
            Camera.Position = mapManager.PlayerStartPos;
            Camera.Limits = new Rectangle(0, 0, MapManager.MapWidth, MapManager.MapHeight);

            pointLightHandles = new List<PointLight>();
            spotLightHandles = new List<SpotLight>();

            LightRenderer.Initialize(0, 0, MapManager.MapWidth, MapManager.MapHeight);

            LightRenderer.minLight = 0.15f;
            LightRenderer.lightBias = 10f;
            spotLightDir = Vector2.UnitX * -1.00001f;

            //pointLightHandles.Add(new PointLight(new Vector2(200, 200), 1f, 300f, Color.White));

            pointLightHandles.Add(new PointLight(new Vector2(200, 200), 1f, 200f, Color.Red));
            pointLightHandles.Add(new PointLight(new Vector2(200, 200), 1f, 250f, Color.LightGreen));
            pointLightHandles.Add(new PointLight(new Vector2(200, 200), 1f, 250f, Color.LightGreen));

            spotLightHandles.Add(new SpotLight(new Vector2(200, 200), spotLightDir, 1f, 2f, 0.5f, 500f, Color.LightBlue));
            spotLightHandles.Add(new SpotLight(new Vector2(200, 200), spotLightDir, 1f, 2f, 0.5f, 500f, Color.Red));

            //LightRenderer.pointLights.Add(pointLightHandles[0]);
            //LightRenderer.pointLights.Add(pointLightHandles[1]);
            //LightRenderer.pointLights.Add(pointLightHandles[2]);
            //LightRenderer.spotLights.Add(spotLightHandles[0]);
            //LightRenderer.spotLights.Add(spotLightHandles[1]);

            LightRenderer.LoadContent(ScreenManager.Game.Content);
            Console.WriteLine("PointLights.Count: " + LightRenderer.pointLights.Count);
            myAffectLightDir = false;
            myCurrLight = 0;
        }
Esempio n. 12
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        public virtual void Update(float elapsedTime, Player player)
        {
            List<Rectangle> CollisionList = MapManager.GenerateCollisionList((int)position.X, (int)position.Y, colRange, colRange);

            CheckIfOnGround(CollisionList);

            position.X += velocity.X;
            HorizontalCollision(CollisionList);

            velocity.Y += gravity;

            position.Y += velocity.Y;
            VerticalCollision(CollisionList);
        }
Esempio n. 13
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 public virtual void SpecialAbility(Player player)
 {
 }
Esempio n. 14
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 public virtual void CollideWithPlayer(Player player)
 {
     if (PixelCol(HitBox(), colorArray, player.HitBox(), player.ColorArray))
         player.gotKilled = true;
 }
Esempio n. 15
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        public void Initialize()
        {
            EnemyManager.Reset();
            Camera.ClearFocusList();

            if (mapManager == null)
                mapManager = new MapManager();

            mapManager.Initialize();

            if (Player == null)
                Player = new Player();

            Player.SetStartPos(mapManager.PlayerStartPos);
            Camera.ResetValues(mapManager.PlayerStartPos);
            Camera.DefaultFocus = Player;
            Camera.Position = mapManager.PlayerStartPos;
            Camera.Limits = new Rectangle(0, 0, MapManager.MapWidth, MapManager.MapHeight);

            ambientLightHandles = new List<AmbientLight>();
            spotLightHandles = new List<PointLight>();

            ambientLightHandles.Add(new AmbientLight(Color.White * 0.40f));
            ambientLightHandles.Add(new AmbientLight(Color.White));
            spotLightHandles.Add(new PointLight(Player.Position, 200, 0.8f, Color.White));

            LightingManager.AmbientLights.Add(ambientLightHandles[0]);
            LightingManager.PointLights.Add(spotLightHandles[0]);
        }
Esempio n. 16
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 public override void SpecialAbility(Player player)
 {
     if (GetDistance(position, player.Position) < range && canShoot)
         Shoot(player.Position);
 }