Esempio n. 1
0
        public bool StartStage(Player player, List <Monster> monsters, MonsterRepository instanceofmonster, List <Item> items, List <Dialogue> allDialogue)
        {
            var dialogue  = allDialogue;
            var Dialogues = new DialogueRepository();

            allDialogue = Dialogues.ShowDialogue("Transition", allDialogue, Utils.random);


            var monster = instanceofmonster.MonsterChoosen(monsters, Utils.random);
            var battle  = new Battle();
            var win     = battle.BattleResult(player, monster);

            Utils.SlowConsoleWriter(win ? "vous avez gagné !!" : "Vous avez perdu ... ");

            if (win)
            {
                var lootphase     = new Lootphase();
                var itemlootphase = lootphase.DroppedItems(items, Utils.random);
                player.Item = itemlootphase;
                return(true);
            }
            else
            {
                return(false);
            }
        }
Esempio n. 2
0
        public void StartGame()
        {
            var item  = new ItemRepository();
            var items = item.GetItems();

            var lootphase = new Lootphase();

            Console.WriteLine("Heuh j'ai affaire à qui la ?? (Entrez votre nom) :");
            var playerName = Console.ReadLine();

            var dialogue = new DialogueRepository();

            dialogue.ShowDialogue("Intro", dialogue.GetDialogue(), Utils.random);

            var playerItem = lootphase.DroppedItems(items, Utils.random);
            var player     = new Player(0, playerName, Utils.random.Next(25, 100), playerItem.IdItem, playerItem, Utils.random.Next(5, 25));
            var monster    = new MonsterRepository();
            var monsters   = monster.GetMonsters();
            var stage      = new Stage();
            var dialogues  = dialogue.GetDialogue();

            var resultstage = stage.StartStage(player, monsters, monster, items, dialogues);

            if (resultstage == true)
            {
                int i = 0;
                do
                {
                    resultstage = stage.StartStage(player, monsters, monster, items, dialogues);
                    i++;
                }while (resultstage == true && i < 4);
                if (resultstage == true)
                {
                    var  bossbattle       = new BossBattle();
                    var  enigma           = new EnigmaRepository();
                    var  ramdomEnigma     = new Enigma();
                    bool bossbatlleresult = bossbattle.BossBattleResult(player, monster.MonsterChoosen(monsters, Utils.random), enigma.GetEnigma());
                }
            }
            else
            {
                Console.WriteLine("Vous avez perdu !");
            }
        }