public void Contain(Camera[] cameras) { _cameras = cameras; //Need Change if (_cameras.Length >= 2) { _stereoPair = new StereoPair(_cameras[0], _cameras[1]); } }
public _3DView(OpenGLControl glControl, StereoPair sp) { gl = glControl.OpenGL; glControl.OpenGLDraw += DrawPoints; sp.OnTriangulated += TrianPointsHandler; glControl.MouseDown += MouseDown; glControl.MouseMove += Pan; glControl.MouseUp += MouseUp; glControl.MouseWheel += MouseWheel; glControl.KeyDown += RotateOn; glControl.KeyUp += RotateOff; timer.Interval = 30; timer.Tick += TimerHandler; }