public static async Task<MixPlayGameListingModel> CreateTestGame(MixerConnection connection, ChannelModel channel)
        {
            UserModel user = await UsersServiceUnitTests.GetCurrentUser(connection);

            IEnumerable<MixPlayGameListingModel> gameListings = await connection.MixPlay.GetOwnedMixPlayGames(channel);

            MixPlayGameListingModel previousTestGame = gameListings.FirstOrDefault(g => g.name.Equals(MixPlayServiceUnitTests.GameName));
            if (previousTestGame != null)
            {
                await MixPlayServiceUnitTests.DeleteTestGame(connection, previousTestGame);
            }

            MixPlayGameModel game = new MixPlayGameModel()
            {
                name = MixPlayServiceUnitTests.GameName,
                ownerId = user.id,             
            };
            game = await connection.MixPlay.CreateMixPlayGame(game);

            Assert.IsNotNull(game);
            Assert.IsTrue(game.id > 0);

            game.controlVersion = "2.0";
            game = await connection.MixPlay.UpdateMixPlayGame(game);

            Assert.IsNotNull(game);
            Assert.IsTrue(game.id > 0);

            gameListings = await connection.MixPlay.GetOwnedMixPlayGames(channel);

            Assert.IsNotNull(gameListings);
            Assert.IsTrue(gameListings.Count() > 0);

            MixPlayGameListingModel gameListing = gameListings.FirstOrDefault(gl => gl.id.Equals(game.id));
            Assert.IsNotNull(gameListing);

            MixPlayGameVersionModel version = gameListing.versions.First();
            MixPlaySceneModel defaultScene = new MixPlaySceneModel()
            {
                sceneID = "default",
            };

            defaultScene.buttons.Add(MixPlayClientUnitTests.CreateTestButton());
            defaultScene.joysticks.Add(MixPlayClientUnitTests.CreateTestJoystick());

            version.controls.scenes.Add(defaultScene);
            version.controlVersion = "2.0";
            version = await connection.MixPlay.UpdateMixPlayGameVersion(version);

            gameListings = await connection.MixPlay.GetOwnedMixPlayGames(channel);

            Assert.IsNotNull(gameListings);
            Assert.IsTrue(gameListings.Count() > 0);

            gameListing = gameListings.FirstOrDefault(gl => gl.id.Equals(game.id));
            Assert.IsNotNull(gameListing);

            return gameListing;
        }
Esempio n. 2
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        public void CreateUpdateDeleteControl()
        {
            this.MixPlayWrapper(async(MixerConnection connection, MixPlayClient client) =>
            {
                MixPlayConnectedSceneModel testScene = await this.CreateScene(client);

                this.ClearPackets();

                MixPlayControlModel testControl = MixPlayClientUnitTests.CreateTestButton();

                List <MixPlayControlModel> controls = new List <MixPlayControlModel>()
                {
                    testControl, MixPlayClientUnitTests.CreateTestJoystick()
                };
                bool result = await client.CreateControlsWithResponse(testScene, controls);

                Assert.IsTrue(result);

                testScene   = await this.GetScene(client);
                testControl = testScene.buttons.FirstOrDefault(c => c.controlID.Equals(ButtonControlID));
                Assert.IsNotNull(testControl);

                controls = new List <MixPlayControlModel>()
                {
                    testControl
                };
                MixPlayConnectedControlCollectionModel controlCollection = await client.UpdateControlsWithResponse(testScene, controls);

                Assert.IsNotNull(controlCollection);
                Assert.IsNotNull(controlCollection.buttons);

                testScene   = await this.GetScene(client);
                testControl = testScene.buttons.FirstOrDefault(c => c.controlID.Equals(ButtonControlID));
                Assert.IsNotNull(testControl);

                result = await client.DeleteControlsWithResponse(testScene, controls);

                Assert.IsTrue(result);

                await this.DeleteScene(client, testScene);
            });
        }