Esempio n. 1
0
        /// <summary>
        /// Creates an interactive client using the specified connection to the specified channel and game.
        /// </summary>
        /// <param name="connection">The connection to use</param>
        /// <param name="channel">The channel to connect to</param>
        /// <param name="interactiveGame">The game to use</param>
        /// <param name="version">The version of the game to use</param>
        /// <returns>The interactive client for the specified channel and game</returns>
        public static async Task <InteractiveClient> CreateFromChannel(MixerConnection connection, ChannelModel channel, InteractiveGameModel interactiveGame, InteractiveGameVersionModel version)
        {
            Validator.ValidateVariable(connection, "connection");
            Validator.ValidateVariable(channel, "channel");
            Validator.ValidateVariable(interactiveGame, "interactiveGame");
            Validator.ValidateVariable(version, "version");

            return(await InteractiveClient.CreateFromChannel(connection, channel, interactiveGame, version, null));
        }
Esempio n. 2
0
        /// <summary>
        /// Creates an interactive client using the specified connection to the specified channel and game.
        /// </summary>
        /// <param name="connection">The connection to use</param>
        /// <param name="channel">The channel to connect to</param>
        /// <param name="interactiveGame">The game to use</param>
        /// <returns>The interactive client for the specified channel and game</returns>
        public static async Task <InteractiveClient> CreateFromChannel(MixerConnection connection, ChannelModel channel, InteractiveGameListingModel interactiveGame)
        {
            Validator.ValidateVariable(connection, "connection");
            Validator.ValidateVariable(channel, "channel");
            Validator.ValidateVariable(interactiveGame, "interactiveGame");
            Validator.ValidateList(interactiveGame.versions, "interactiveGame.versions");

            return(await InteractiveClient.CreateFromChannel(connection, channel, interactiveGame, interactiveGame.versions.OrderByDescending(v => v.versionOrder).First()));
        }
Esempio n. 3
0
 /// <summary>
 /// Helper method to handle the reconnection of a web socket client. This method will return when
 /// a connection is able to successfully be established via the Connect() method. This method
 /// WILL NOT call any subsequent establishment methods (EX: Authenticate(), Ready(), etc).
 /// </summary>
 /// <param name="client">The web socket client to reconnect</param>
 /// <returns>A task for the reconnection of the websocket</returns>
 public static async Task Reconnect(InteractiveClient client)
 {
     await WebSocketClientBase.ReconnectionHelper(client);
 }