Esempio n. 1
0
 internal LightPatch(UnityEngine.Light light)
 {
     Enabled   = light.enabled;
     Type      = UtilMethods.ConvertEnum <LightType, UnityEngine.LightType>(light.type);
     Color     = new ColorPatch(light.color);
     Range     = light.range;
     Intensity = light.intensity;
     SpotAngle = light.spotAngle;
 }
 internal TextPatch(IText text)
 {
     Enabled       = text.Enabled;
     Contents      = text.Contents;
     Height        = text.Height;
     PixelsPerLine = text.PixelsPerLine;
     Anchor        = text.Anchor;
     Justify       = text.Justify;
     Font          = text.Font;
     Color         = new ColorPatch(text.Color);
 }