Esempio n. 1
0
        /// <summary>
        /// Copies a specified source area of the screen buffer to a specified destination area.
        /// Vacated character cells are filled with the specified character and color attributes.
        /// </summary>
        /// <param name="sourceLeft">Column position of the source area's top-left corner.</param>
        /// <param name="sourceTop">Row position of the source arean't top-left corner.</param>
        /// <param name="sourceWidth">Width, in character columns, of the source area.</param>
        /// <param name="sourceHeight">Height, in character rows, of the source area.</param>
        /// <param name="targetLeft">Column position of the target's top-left corner.</param>
        /// <param name="targetTop">Row position of the target's top-left corner.</param>
        /// <param name="sourceChar">Character with which to fill vacated character positions.</param>
        /// <param name="sourceForeColor">Foreground color to use for filling.</param>
        /// <param name="sourceBackColor">Background color to use for filling.</param>
        public void MoveBufferArea(
            int sourceLeft,
            int sourceTop,
            int sourceWidth,
            int sourceHeight,
            int targetLeft,
            int targetTop,
            char sourceChar,
            ConsoleColor sourceForeColor,
            ConsoleColor sourceBackColor
            )
        {
            SmallRect sourceRect = new SmallRect((short)sourceLeft, (short)sourceTop,
                                                 (short)(sourceLeft + sourceWidth - 1), (short)(sourceTop + sourceHeight - 1));
            Coord           dest = new Coord((short)targetLeft, (short)targetTop);
            ConsoleCharInfo cci  = new ConsoleCharInfo(sourceChar, new ConsoleCharAttribute(sourceForeColor, sourceBackColor));

            if (!WinCon.ScrollConsoleScreenBuffer(handle, sourceRect, null, dest, ref cci))
            {
                throw new IOException("Error scrolling screen buffer", Marshal.GetLastWin32Error());
            }
        }
Esempio n. 2
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 /// <summary>
 /// Writes character and attribute information to a rectangular portion of the screen buffer.
 /// </summary>
 /// <param name="buff">The array that contains characters and attributes to be written.</param>
 /// <param name="buffX">Column position of the first character to be written from the array.</param>
 /// <param name="buffY">Row position of the first character to be written from the array.</param>
 /// <param name="left">Column position of the top-left corner of the screen buffer area where characters are to be written.</param>
 /// <param name="top">Row position of the top-left corner of the screen buffer area where characters are to be written.</param>
 /// <param name="right">Column position of the bottom-right corner of the screen buffer area where characters are to be written.</param>
 /// <param name="bottom">Row position of the bottom-right corner of the screen buffer area where characters are to be written.</param>
 public void WriteBlock(ConsoleCharInfo[,] buff, int buffX, int buffY, int left, int top, int right, int bottom)
 {
     if (disposed)
     {
         throw new ObjectDisposedException(this.ToString());
     }
     Coord bufferSize = new Coord ((short)buff.GetLength(1), (short)buff.GetLength(0));
     Coord bufferPos = new Coord((short)buffX, (short)buffY);
     SmallRect writeRegion = new SmallRect((short)left, (short)top, (short)right, (short)bottom);
     if (!WinCon.WriteConsoleOutput(handle, buff, bufferSize, bufferPos, writeRegion))
     {
         throw new IOException("Write error.", Marshal.GetLastWin32Error());
     }
 }
Esempio n. 3
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 public void Draw(int x, int y, ConsoleCharInfo[,] hiddenBuffer)
 {
     for (int i = 0; i < Height; i++) {
     for (int j = 0; j < Width; j++) {
       if (!transparent[i, j]) {
     int r = y + i;
     int c = x + j;
     if (c >= 0 && c < 160 && r >= 0 && r < 50) {
       if ((c & 1) == 0) {
         hiddenBuffer[r, c >> 1].Foreground = image[i, j];
       } else {
         hiddenBuffer[r, c >> 1].Background = image[i, j];
       }
     }
       }
     }
       }
 }
Esempio n. 4
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 /// <summary>
 /// Copies a specified source area of the screen buffer to a specified destination area.
 /// Vacated character cells are filled with the specified character and color attributes.
 /// </summary>
 /// <param name="sourceLeft">Column position of the source area's top-left corner.</param>
 /// <param name="sourceTop">Row position of the source arean't top-left corner.</param>
 /// <param name="sourceWidth">Width, in character columns, of the source area.</param>
 /// <param name="sourceHeight">Height, in character rows, of the source area.</param>
 /// <param name="targetLeft">Column position of the target's top-left corner.</param>
 /// <param name="targetTop">Row position of the target's top-left corner.</param>
 /// <param name="sourceChar">Character with which to fill vacated character positions.</param>
 /// <param name="sourceForeColor">Foreground color to use for filling.</param>
 /// <param name="sourceBackColor">Background color to use for filling.</param>
 public void MoveBufferArea(
     int sourceLeft,
     int sourceTop,
     int sourceWidth,
     int sourceHeight,
     int targetLeft,
     int targetTop,
     char sourceChar,
     ConsoleColor sourceForeColor,
     ConsoleColor sourceBackColor
 )
 {
     SmallRect sourceRect = new SmallRect((short)sourceLeft, (short)sourceTop,
         (short)(sourceLeft + sourceWidth - 1), (short)(sourceTop + sourceHeight - 1));
     Coord dest = new Coord((short)targetLeft, (short)targetTop);
     ConsoleCharInfo cci = new ConsoleCharInfo(sourceChar, new ConsoleCharAttribute(sourceForeColor, sourceBackColor));
     if (!WinCon.ScrollConsoleScreenBuffer(handle, sourceRect, null, dest, ref cci))
     {
         throw new IOException("Error scrolling screen buffer", Marshal.GetLastWin32Error());
     }
 }
Esempio n. 5
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 public static extern bool ScrollConsoleScreenBuffer(
     IntPtr hConsoleOutput,
     [In][MarshalAs(UnmanagedType.LPStruct)] SmallRect lpScrollRectangle,
     [In][MarshalAs(UnmanagedType.LPStruct)] SmallRect lpClipRectangle,
     Coord dwDestinationOrigin,
     ref ConsoleCharInfo lpFill);
Esempio n. 6
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        public static extern bool ScrollConsoleScreenBuffer(
			IntPtr hConsoleOutput,
			[In][MarshalAs(UnmanagedType.LPStruct)]SmallRect lpScrollRectangle,
			[In][MarshalAs(UnmanagedType.LPStruct)]SmallRect lpClipRectangle,
			Coord dwDestinationOrigin,
			ref ConsoleCharInfo lpFill);
Esempio n. 7
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 public static void PrintLine(
 ConsoleCharInfo[,] hiddenBuffer, int x, int y, ConsoleColor foregroundColor, ConsoleColor backgroundColor, 
 string text)
 {
     for (int i = 0; i < text.Length; i++) {
     int X = x + i;
     if (X >= 0 && X < 80) {
       hiddenBuffer[y, X].AsciiChar = (byte)text[i];
       hiddenBuffer[y, X].Background = backgroundColor;
       hiddenBuffer[y, X].Foreground = foregroundColor;
     }
       }
 }
Esempio n. 8
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 public static void PrintCentered(ConsoleCharInfo[,] hiddenBuffer, int y,
 ConsoleColor foregroundColor, ConsoleColor backgroundColor,
 string text)
 {
     PrintLine(hiddenBuffer, (80 - text.Length) / 2, y, foregroundColor, backgroundColor, text);
 }
Esempio n. 9
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        public GameEngine(ConsoleCharInfo[,] hiddenBuffer, ConsoleInputBuffer inputBuffer)
        {
            this.hiddenBuffer = hiddenBuffer;
              this.inputBuffer = inputBuffer;

              playerX = (80 - shipSprite.Width) / 2;
              missileY = 49 - shipSprite.Height;
              for (int i = 0; i < 3; i++) {
            demons[i] = new Demon();
              }
        }