Esempio n. 1
0
        public static string[] GetIVPID(uint nature, string hiddenpower, bool XD = false, string method = "")
        {
            var generator = new FrameGenerator();

            if (XD || method == "XD")
            {
                generator = new FrameGenerator {
                    FrameType = FrameType.ColoXD
                }
            }
            ;
            if (method == "M2")
            {
                generator = new FrameGenerator {
                    FrameType = FrameType.Method2
                }
            }
            ;
            if (method == "BACD_R")
            {
                generator = new FrameGenerator {
                    FrameType = FrameType.Method1Reverse
                };
                IVtoPIDGenerator bacdr = new IVtoPIDGenerator();
                return(bacdr.generateWishmkr(nature));
            }
            FrameCompare frameCompare = new FrameCompare(Hptofilter(hiddenpower), nature);
            List <Frame> frames       = generator.Generate(frameCompare, 0, 0);

            //Console.WriteLine("Num frames: " + frames.Count);
            return(new string[] { frames[0].Pid.ToString("X"), frames[0].Hp.ToString(), frames[0].Atk.ToString(), frames[0].Def.ToString(), frames[0].Spa.ToString(), frames[0].Spd.ToString(), frames[0].Spe.ToString() });
        }
    }
}
Esempio n. 2
0
        // by declaring these only once you get a huge performance boost

        // This method ensures that an RNG is only created once,
        // and not every time a Generate function is called

        public List <Frame> Generate(
            FrameCompare frameCompare,
            uint id,
            uint sid)
        {
            frames = new List <Frame>();

            if (frameType == FrameType.ColoXD)
            {
                var rng = new XdRng((uint)InitialSeed);
                rngList = new List <uint>();

                for (uint cnt = 1; cnt < InitialFrame; cnt++)
                {
                    rng.GetNext32BitNumber();
                }

                for (uint cnt = 0; cnt < 12; cnt++)
                {
                    rngList.Add(rng.GetNext16BitNumber());
                }

                for (uint cnt = 0; cnt < maxResults; cnt++, rngList.RemoveAt(0), rngList.Add(rng.GetNext16BitNumber()))
                {
                    switch (frameType)
                    {
                    case FrameType.ColoXD:
                        frame = Frame.GenerateFrame(
                            0,
                            FrameType.ColoXD,
                            cnt + InitialFrame,
                            rngList[0],
                            rngList[4],
                            rngList[3],
                            rngList[0],
                            rngList[1],
                            id, sid);

                        break;

                    case FrameType.Channel:
                        frame = Frame.GenerateFrame(
                            0,
                            FrameType.Channel,
                            cnt + InitialFrame,
                            rngList[0],
                            rngList[1],
                            rngList[2],
                            (rngList[6]) >> 11,
                            (rngList[7]) >> 11,
                            (rngList[8]) >> 11,
                            (rngList[10]) >> 11,
                            (rngList[11]) >> 11,
                            (rngList[9]) >> 11,
                            40122, rngList[0]);

                        break;
                    }

                    if (frameCompare.Compare(frame))
                    {
                        frames.Add(frame); break;
                    }
                }
            }
            else
            {
                //  We are going to grab our initial set of rngs here and
                //  then start our loop so that we can iterate as many
                //  times as we have to.
                var rng = new PokeRng((uint)InitialSeed);
                rngList = new List <uint>();

                for (uint cnt = 1; cnt < InitialFrame; cnt++)
                {
                    rng.GetNext32BitNumber();
                }

                for (uint cnt = 0; cnt < 20; cnt++)
                {
                    rngList.Add(rng.GetNext16BitNumber());
                }

                lastseed = rng.Seed;

                for (uint cnt = 0; cnt < maxResults; cnt++, rngList.RemoveAt(0), rngList.Add(rng.GetNext16BitNumber()))
                {
                    switch (frameType)
                    {
                    case FrameType.Method1:
                        frame =
                            Frame.GenerateFrame(
                                0,
                                FrameType.Method1,
                                cnt + InitialFrame,
                                rngList[0],
                                rngList[0],
                                rngList[1],
                                rngList[2],
                                rngList[3],
                                id, sid, cnt);

                        break;

                    case FrameType.Method1Reverse:
                        frame =
                            Frame.GenerateFrame(
                                0,
                                FrameType.Method1Reverse,
                                cnt + InitialFrame,
                                rngList[0],
                                rngList[1],
                                rngList[0],
                                rngList[2],
                                rngList[3],
                                id, sid, cnt);

                        break;

                    case FrameType.Method2:
                        frame =
                            Frame.GenerateFrame(
                                0,
                                FrameType.Method2,
                                cnt + InitialFrame,
                                rngList[0],
                                rngList[0],
                                rngList[1],
                                rngList[3],
                                rngList[4],
                                id, sid, cnt);

                        break;

                    case FrameType.Method4:
                        frame =
                            Frame.GenerateFrame(
                                0,
                                FrameType.Method4,
                                cnt + InitialFrame,
                                rngList[0],
                                rngList[0],
                                rngList[1],
                                rngList[2],
                                rngList[4],
                                id, sid, cnt);

                        break;
                    }

                    //  Now we need to filter and decide if we are going
                    //  to add this to our collection for display to the
                    //  user.

                    if (frameCompare.Compare(frame))
                    {
                        frames.Add(frame); break;
                    }
                }
            }

            return(frames);
        }