Esempio n. 1
0
                public void Previous()
                {
                    if (particleMode == ParticleMode.looping)
                    {
                        loopingParticleSystems.Previous();
                    }
                    else if (particleMode == ParticleMode.oneshot)
                    {
                        oneshotParticleSystems.Previous();
                    }

                    UpdateCurrentParticleSystemNameText();
                }
 public void previous()
 {
     list.Previous();
     updateCurrentParticleSystemNameText();
 }