Esempio n. 1
0
        public void RegisterPrefabs()
        {
            var gameObject = new GameObject("NetworkObjectManager", typeof(ClientObjectManager));

            ClientObjectManager client = gameObject.GetComponent <ClientObjectManager>();

            ClientObjectManagerInspector inspector = ScriptableObject.CreateInstance <ClientObjectManagerInspector>();

            inspector.RegisterPrefabs(client);

            Assert.That(client.spawnPrefabs, Has.Count.GreaterThan(2));
            GameObject.DestroyImmediate(gameObject);
            GameObject.DestroyImmediate(inspector);
        }
Esempio n. 2
0
        public void PreserveExisting()
        {
            var preexisting = new GameObject("object", typeof(NetworkIdentity));

            var gameObject             = new GameObject("NetworkObjectManager", typeof(ClientObjectManager));
            ClientObjectManager client = gameObject.GetComponent <ClientObjectManager>();

            client.spawnPrefabs.Add(preexisting.GetComponent <NetworkIdentity>());

            ClientObjectManagerInspector inspector = ScriptableObject.CreateInstance <ClientObjectManagerInspector>();

            inspector.RegisterPrefabs(client);

            Assert.That(client.spawnPrefabs, Contains.Item(preexisting.GetComponent <NetworkIdentity>()));

            GameObject.DestroyImmediate(gameObject);
            GameObject.DestroyImmediate(preexisting);
        }