Esempio n. 1
0
        public override async Task <IConnection> AcceptAsync()
        {
            if (Accepters == null)
            {
                Accepters = new Dictionary <Task <IConnection>, AsyncTransport>();

                foreach (AsyncTransport transport in transports)
                {
                    Task <IConnection> transportAccepter = transport.AcceptAsync();
                    Accepters[transportAccepter] = transport;
                }
            }

            // that's it nobody is left to accept
            if (Accepters.Count == 0)
            {
                return(null);
            }

            // wait for any one of them to accept
            var task = await Task.WhenAny(Accepters.Keys);

            AsyncTransport acceptedTransport = Accepters[task];

            Accepters.Remove(task);

            IConnection value = await task;

            if (value == null)
            {
                // this transport closed. Get the next one
                return(await AcceptAsync());
            }
            else
            {
                // transport may accept more connections
                task            = acceptedTransport.AcceptAsync();
                Accepters[task] = acceptedTransport;

                return(value);
            }
        }
Esempio n. 2
0
        // accept connections from clients
        private async Task AcceptAsync()
        {
            try
            {
                IConnection connection;

                while ((connection = await transport.AcceptAsync()) != null)
                {
                    var networkConnectionToClient = new NetworkConnection(connection);

                    _ = ConnectionAcceptedAsync(networkConnectionToClient);
                }

                Cleanup();
            }
            catch (Exception ex)
            {
                logger.LogException(ex);
            }
        }