static void Main() { var settings = new ApplicationSettings() { WindowCaption = String.Format("{0} {1}", NAME, VERSION), FramerateLimit = 200, VideoMode = new VideoMode(1024, 600), Fullscreen = false, VerticalSyncEnabled = true, MouseCursorVisible = true, EnableLights = true, }; var app = new Application(settings, new Init()); app.Run(); }
public Game(GameSettings settings, Scene scene, Application app) { App = app; Settings = settings; TickInterval = settings.TickInterval; Scene = scene; Scene.Camera.LockOffset = Settings.CameraLockOffset; Scene.PhysicsQuality = Settings.PhysicsQuality; Scene.Camera.ReactionSpeed = Settings.CameraSpeed; Scene.Gravity = Settings.Gravity; if (Settings.PhysicsStaticResistance != 0) Scene.Physics.StaticResistance = Settings.PhysicsStaticResistance; View = new GameView(); if (!String.IsNullOrEmpty(Settings.Background)) { var bgTexture = ResourceManager.GetTexture(Settings.Background); bgTexture.Repeated = true; View.Background = bgTexture; } View.SpriteSet = Settings.Textures .ToDictionary(kv => kv.Key, kv => new Sprite(ResourceManager.GetTexture(kv.Value))); View.SpriteSet[0] = new Sprite(); logicLock = new Mutex(); KeysPressed = new HashSet<Keyboard.Key>(); timer = new System.Timers.Timer(TickInterval); timer.Elapsed += Act; timer.AutoReset = true; Listener.GlobalVolume = 100; Listener.Direction = new Vector3f(1, 0, 0); render = new Render(App.Window, App.Settings.EnableLights); }