Esempio n. 1
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        public void ThrowsIfTooManyMessageAreSent()
        {
            var time   = new Time();
            var config = new Config
            {
                MaxReliablePacketsInSendBufferPerConnection = 50,
                SequenceSize = 8
            };
            var instance = new AckTestInstance
            {
                connection = new SubIRawConnection()
            };

            instance.ackSystem = new AckSystem(instance.connection, config, MAX_PACKET_SIZE, time, bufferPool);

            for (var i = 0; i < 50; i++)
            {
                instance.ackSystem.SendReliable(createRandomData(i));
                // update to send batch
                instance.ackSystem.Update();
            }

            var exception = Assert.Throws <InvalidOperationException>(() =>
            {
                instance.ackSystem.SendReliable(createRandomData(51));
                instance.ackSystem.Update();
            });
            var expected = new InvalidOperationException($"Max packets in send buffer reached for {instance.connection}");

            Assert.That(exception, Has.Message.EqualTo(expected.Message));
        }
Esempio n. 2
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        public void SetUp()
        {
            var config = new Config();

            maxSequence = (ushort)((1 << config.SequenceSize) - 1);

            instance            = new AckTestInstance();
            instance.connection = new SubIRawConnection();
            instance.ackSystem  = new AckSystem(instance.connection, new Config(), new Time(), bufferPool);

            // create and send n messages
            instance.messages = new List <byte[]>();
            for (int i = 0; i < messageCount; i++)
            {
                instance.messages.Add(createRandomData(i + 1));
                instance.ackSystem.SendNotify(instance.messages[i]);
            }


            // should have got 1 packet
            Assert.That(instance.connection.packets.Count, Is.EqualTo(messageCount));

            // should not have null data
            Assert.That(instance.connection.packets, Does.Not.Contain(null));
        }
Esempio n. 3
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 public BadSocket(AckTestInstance instance1, AckTestInstance instance2)
 {
     ackSystem1  = instance1.ackSystem;
     ackSystem2  = instance2.ackSystem;
     connection1 = instance1.connection;
     connection2 = instance2.connection;
 }
Esempio n. 4
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        public void SetUp()
        {
            time = new Time();
            var config = new Config();

            timeout = config.TimeBeforeEmptyAck;

            instance1            = new AckTestInstance();
            instance1.connection = new SubIRawConnection();
            instance1.ackSystem  = new AckSystem(instance1.connection, config, MAX_PACKET_SIZE, time, bufferPool);


            instance2            = new AckTestInstance();
            instance2.connection = new SubIRawConnection();
            instance2.ackSystem  = new AckSystem(instance2.connection, config, MAX_PACKET_SIZE, time, bufferPool);

            badSocket = new BadSocket(instance1, instance2);

            // create and send n messages
            instance1.messages = new List <byte[]>();
            instance2.messages = new List <byte[]>();

            receives1 = new List <byte[]>();
            receives2 = new List <byte[]>();
        }
Esempio n. 5
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        public void ThrowIfRingBufferIsfull()
        {
            var time   = new Time();
            var config = new Config
            {
                MaxReliablePacketsInSendBufferPerConnection = 500,
                SequenceSize = 8
            };
            var instance = new AckTestInstance
            {
                connection = new SubIRawConnection()
            };

            instance.ackSystem = new AckSystem(instance.connection, config, time, bufferPool);

            for (int i = 0; i < 255; i++)
            {
                instance.ackSystem.SendReliable(createRandomData(i));
                // update to send batch
                instance.ackSystem.Update();
            }

            InvalidOperationException exception = Assert.Throws <InvalidOperationException>(() =>
            {
                instance.ackSystem.SendReliable(createRandomData(0));
                instance.ackSystem.Update();
            });
            var expected = new InvalidOperationException($"Sent queue is full for {instance.connection}");

            Assert.That(exception, Has.Message.EqualTo(expected.Message));
        }
Esempio n. 6
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 public void TearDown()
 {
     time      = null;
     badSocket = null;
     instance1 = null;
     instance2 = null;
     receives1 = null;
     receives2 = null;
     System.GC.Collect();
 }
        public void SetUp()
        {
            var config = new Config();

            maxSequence = (ushort)((1 << config.SequenceSize) - 1);

            instance1            = new AckTestInstance();
            instance1.connection = new SubIRawConnection();
            instance1.ackSystem  = new AckSystem(instance1.connection, config, new Time(), bufferPool);


            instance2            = new AckTestInstance();
            instance2.connection = new SubIRawConnection();
            instance2.ackSystem  = new AckSystem(instance2.connection, config, new Time(), bufferPool);

            // create and send n messages
            instance1.messages = new List <byte[]>();
            instance2.messages = new List <byte[]>();
            for (int i = 0; i < messageCount; i++)
            {
                instance1.messages.Add(createRandomData(i + 1));
                instance2.messages.Add(createRandomData(i + 1));

                // send inside loop so message sending alternates between 1 and 2

                // send to conn1
                instance1.ackSystem.SendNotify(instance1.messages[i]);

                // give to instance2 if received
                if (received2[i])
                {
                    instance2.ackSystem.ReceiveNotify(instance1.connection.packets[i], instance1.connection.packets[i].Length);
                }

                // send to conn2
                instance2.ackSystem.SendNotify(instance2.messages[i]);
                // give to instance1 if received
                if (received1[i])
                {
                    instance1.ackSystem.ReceiveNotify(instance2.connection.packets[i], instance2.connection.packets[i].Length);
                }
            }

            // should have got 1 packet
            Assert.That(instance1.connection.packets.Count, Is.EqualTo(messageCount));
            Assert.That(instance2.connection.packets.Count, Is.EqualTo(messageCount));

            // should not have null data
            Assert.That(instance1.connection.packets, Does.Not.Contain(null));
            Assert.That(instance2.connection.packets, Does.Not.Contain(null));
        }
        public void SetUp()
        {
            var config  = new Config();
            int mtu     = config.MaxPacketSize;
            int bigSize = (int)(mtu * 1.5f);

            byte[] message = CreateBigData(1, bigSize);

            instance            = new AckTestInstance();
            instance.connection = new SubIRawConnection();
            instance.ackSystem  = new AckSystem(instance.connection, config, new Time(), bufferPool);

            // create and send n messages
            instance.messages = new List <byte[]>();
            instance.messages.Add(message);
            instance.ackSystem.SendReliable(message);

            // should not have null data
            Assert.That(instance.connection.packets, Does.Not.Contain(null));
        }
Esempio n. 9
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        public void SetUp()
        {
            config = new Config();
            var mtu     = MAX_PACKET_SIZE;
            var bigSize = (int)(mtu * 1.5f);

            message = CreateBigData(1, bigSize);

            var sender = new AckTestInstance();

            sender.connection = new SubIRawConnection();
            sender.ackSystem  = new AckSystem(sender.connection, config, MAX_PACKET_SIZE, new Time(), bufferPool);
            sender.ackSystem.SendReliable(message);
            packet1 = sender.packet(0);
            packet2 = sender.packet(1);


            var connection = new SubIRawConnection();

            ackSystem = new AckSystem(connection, config, MAX_PACKET_SIZE, new Time(), bufferPool);
        }