Esempio n. 1
0
        /// <summary>
        /// Function that reopens a minionwindow after it was closed.
        /// </summary>
        /// <param name="source"></param>
        /// <param name="e"></param>
        private void Inspect_Click(object source, RoutedEventArgs e)
        {
            Minion       select = minions.Mylist[lstMinions.SelectedIndex];
            MinionWindow win    = new MinionWindow(select);

            win.Show();
        }
Esempio n. 2
0
        private void RecriutMinion_Click(object sender, RoutedEventArgs e)
        {
            string name     = ReadName();//calls the read name function
            int    strength = ReadStrenght();

            if (!string.IsNullOrEmpty(name) && strength > 0)
            {
                Minion added = new Minion(name, strength, ReadType());
                minions.AddItem(added);
                MinionWindow minWind = new MinionWindow(added);
                minWind.Show();
                lstMinions.ItemsSource  = minions.MyMinions(minions.Mylist);
                btnFireMinion.IsEnabled = true;
                btn_Save.IsEnabled      = true;
                btn_Search.IsEnabled    = true;
                btnInspect.IsEnabled    = false;
                txtMinionName.Text      = string.Empty;
                txtStrength.Text        = string.Empty;
            }
            else
            {
                MessageBox.Show("Input faulty, the minion must have a strenght value and a name which are unique", "Faulty input", MessageBoxButton.OK);
            }
        }